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<h1 id="sec_name">
<span data-if="hdevelop" style="display:inline;">find_aniso_shape_model</span><span data-if="c" style="display:none;">T_find_aniso_shape_model</span><span data-if="cpp" style="display:none;">FindAnisoShapeModel</span><span data-if="dotnet" style="display:none;">FindAnisoShapeModel</span><span data-if="python" style="display:none;">find_aniso_shape_model</span> (算子名称)</h1>
<h2>名称</h2>
<p><code><span data-if="hdevelop" style="display:inline;">find_aniso_shape_model</span><span data-if="c" style="display:none;">T_find_aniso_shape_model</span><span data-if="cpp" style="display:none;">FindAnisoShapeModel</span><span data-if="dotnet" style="display:none;">FindAnisoShapeModel</span><span data-if="python" style="display:none;">find_aniso_shape_model</span></code> — Find the best matches of an anisotropically scaled shape model
in an image.</p>
<h2 id="sec_synopsis">参数签名</h2>
<div data-if="hdevelop" style="display:inline;">
<p>
<code><b>find_aniso_shape_model</b>(<a href="#Image"><i>Image</i></a> :  : <a href="#ModelID"><i>ModelID</i></a>, <a href="#AngleStart"><i>AngleStart</i></a>, <a href="#AngleExtent"><i>AngleExtent</i></a>, <a href="#ScaleRMin"><i>ScaleRMin</i></a>, <a href="#ScaleRMax"><i>ScaleRMax</i></a>, <a href="#ScaleCMin"><i>ScaleCMin</i></a>, <a href="#ScaleCMax"><i>ScaleCMax</i></a>, <a href="#MinScore"><i>MinScore</i></a>, <a href="#NumMatches"><i>NumMatches</i></a>, <a href="#MaxOverlap"><i>MaxOverlap</i></a>, <a href="#SubPixel"><i>SubPixel</i></a>, <a href="#NumLevels"><i>NumLevels</i></a>, <a href="#Greediness"><i>Greediness</i></a> : <a href="#Row"><i>Row</i></a>, <a href="#Column"><i>Column</i></a>, <a href="#Angle"><i>Angle</i></a>, <a href="#ScaleR"><i>ScaleR</i></a>, <a href="#ScaleC"><i>ScaleC</i></a>, <a href="#Score"><i>Score</i></a>)</code></p>
</div>
<div data-if="c" style="display:none;">
<p>
<code>Herror <b>T_find_aniso_shape_model</b>(const Hobject <a href="#Image"><i>Image</i></a>, const Htuple <a href="#ModelID"><i>ModelID</i></a>, const Htuple <a href="#AngleStart"><i>AngleStart</i></a>, const Htuple <a href="#AngleExtent"><i>AngleExtent</i></a>, const Htuple <a href="#ScaleRMin"><i>ScaleRMin</i></a>, const Htuple <a href="#ScaleRMax"><i>ScaleRMax</i></a>, const Htuple <a href="#ScaleCMin"><i>ScaleCMin</i></a>, const Htuple <a href="#ScaleCMax"><i>ScaleCMax</i></a>, const Htuple <a href="#MinScore"><i>MinScore</i></a>, const Htuple <a href="#NumMatches"><i>NumMatches</i></a>, const Htuple <a href="#MaxOverlap"><i>MaxOverlap</i></a>, const Htuple <a href="#SubPixel"><i>SubPixel</i></a>, const Htuple <a href="#NumLevels"><i>NumLevels</i></a>, const Htuple <a href="#Greediness"><i>Greediness</i></a>, Htuple* <a href="#Row"><i>Row</i></a>, Htuple* <a href="#Column"><i>Column</i></a>, Htuple* <a href="#Angle"><i>Angle</i></a>, Htuple* <a href="#ScaleR"><i>ScaleR</i></a>, Htuple* <a href="#ScaleC"><i>ScaleC</i></a>, Htuple* <a href="#Score"><i>Score</i></a>)</code></p>
</div>
<div data-if="cpp" style="display:none;">
<p>
<code>void <b>FindAnisoShapeModel</b>(const HObject&amp; <a href="#Image"><i>Image</i></a>, const HTuple&amp; <a href="#ModelID"><i>ModelID</i></a>, const HTuple&amp; <a href="#AngleStart"><i>AngleStart</i></a>, const HTuple&amp; <a href="#AngleExtent"><i>AngleExtent</i></a>, const HTuple&amp; <a href="#ScaleRMin"><i>ScaleRMin</i></a>, const HTuple&amp; <a href="#ScaleRMax"><i>ScaleRMax</i></a>, const HTuple&amp; <a href="#ScaleCMin"><i>ScaleCMin</i></a>, const HTuple&amp; <a href="#ScaleCMax"><i>ScaleCMax</i></a>, const HTuple&amp; <a href="#MinScore"><i>MinScore</i></a>, const HTuple&amp; <a href="#NumMatches"><i>NumMatches</i></a>, const HTuple&amp; <a href="#MaxOverlap"><i>MaxOverlap</i></a>, const HTuple&amp; <a href="#SubPixel"><i>SubPixel</i></a>, const HTuple&amp; <a href="#NumLevels"><i>NumLevels</i></a>, const HTuple&amp; <a href="#Greediness"><i>Greediness</i></a>, HTuple* <a href="#Row"><i>Row</i></a>, HTuple* <a href="#Column"><i>Column</i></a>, HTuple* <a href="#Angle"><i>Angle</i></a>, HTuple* <a href="#ScaleR"><i>ScaleR</i></a>, HTuple* <a href="#ScaleC"><i>ScaleC</i></a>, HTuple* <a href="#Score"><i>Score</i></a>)</code></p>
<p>
<code>void <a href="HShapeModel.html">HShapeModel</a>::<b>FindAnisoShapeModel</b>(const HImage&amp; <a href="#Image"><i>Image</i></a>, double <a href="#AngleStart"><i>AngleStart</i></a>, double <a href="#AngleExtent"><i>AngleExtent</i></a>, double <a href="#ScaleRMin"><i>ScaleRMin</i></a>, double <a href="#ScaleRMax"><i>ScaleRMax</i></a>, double <a href="#ScaleCMin"><i>ScaleCMin</i></a>, double <a href="#ScaleCMax"><i>ScaleCMax</i></a>, const HTuple&amp; <a href="#MinScore"><i>MinScore</i></a>, Hlong <a href="#NumMatches"><i>NumMatches</i></a>, double <a href="#MaxOverlap"><i>MaxOverlap</i></a>, const HTuple&amp; <a href="#SubPixel"><i>SubPixel</i></a>, const HTuple&amp; <a href="#NumLevels"><i>NumLevels</i></a>, double <a href="#Greediness"><i>Greediness</i></a>, HTuple* <a href="#Row"><i>Row</i></a>, HTuple* <a href="#Column"><i>Column</i></a>, HTuple* <a href="#Angle"><i>Angle</i></a>, HTuple* <a href="#ScaleR"><i>ScaleR</i></a>, HTuple* <a href="#ScaleC"><i>ScaleC</i></a>, HTuple* <a href="#Score"><i>Score</i></a>) const</code></p>
<p>
<code>void <a href="HShapeModel.html">HShapeModel</a>::<b>FindAnisoShapeModel</b>(const HImage&amp; <a href="#Image"><i>Image</i></a>, double <a href="#AngleStart"><i>AngleStart</i></a>, double <a href="#AngleExtent"><i>AngleExtent</i></a>, double <a href="#ScaleRMin"><i>ScaleRMin</i></a>, double <a href="#ScaleRMax"><i>ScaleRMax</i></a>, double <a href="#ScaleCMin"><i>ScaleCMin</i></a>, double <a href="#ScaleCMax"><i>ScaleCMax</i></a>, double <a href="#MinScore"><i>MinScore</i></a>, Hlong <a href="#NumMatches"><i>NumMatches</i></a>, double <a href="#MaxOverlap"><i>MaxOverlap</i></a>, const HString&amp; <a href="#SubPixel"><i>SubPixel</i></a>, Hlong <a href="#NumLevels"><i>NumLevels</i></a>, double <a href="#Greediness"><i>Greediness</i></a>, HTuple* <a href="#Row"><i>Row</i></a>, HTuple* <a href="#Column"><i>Column</i></a>, HTuple* <a href="#Angle"><i>Angle</i></a>, HTuple* <a href="#ScaleR"><i>ScaleR</i></a>, HTuple* <a href="#ScaleC"><i>ScaleC</i></a>, HTuple* <a href="#Score"><i>Score</i></a>) const</code></p>
<p>
<code>void <a href="HShapeModel.html">HShapeModel</a>::<b>FindAnisoShapeModel</b>(const HImage&amp; <a href="#Image"><i>Image</i></a>, double <a href="#AngleStart"><i>AngleStart</i></a>, double <a href="#AngleExtent"><i>AngleExtent</i></a>, double <a href="#ScaleRMin"><i>ScaleRMin</i></a>, double <a href="#ScaleRMax"><i>ScaleRMax</i></a>, double <a href="#ScaleCMin"><i>ScaleCMin</i></a>, double <a href="#ScaleCMax"><i>ScaleCMax</i></a>, double <a href="#MinScore"><i>MinScore</i></a>, Hlong <a href="#NumMatches"><i>NumMatches</i></a>, double <a href="#MaxOverlap"><i>MaxOverlap</i></a>, const char* <a href="#SubPixel"><i>SubPixel</i></a>, Hlong <a href="#NumLevels"><i>NumLevels</i></a>, double <a href="#Greediness"><i>Greediness</i></a>, HTuple* <a href="#Row"><i>Row</i></a>, HTuple* <a href="#Column"><i>Column</i></a>, HTuple* <a href="#Angle"><i>Angle</i></a>, HTuple* <a href="#ScaleR"><i>ScaleR</i></a>, HTuple* <a href="#ScaleC"><i>ScaleC</i></a>, HTuple* <a href="#Score"><i>Score</i></a>) const</code></p>
<p>
<code>void <a href="HShapeModel.html">HShapeModel</a>::<b>FindAnisoShapeModel</b>(const HImage&amp; <a href="#Image"><i>Image</i></a>, double <a href="#AngleStart"><i>AngleStart</i></a>, double <a href="#AngleExtent"><i>AngleExtent</i></a>, double <a href="#ScaleRMin"><i>ScaleRMin</i></a>, double <a href="#ScaleRMax"><i>ScaleRMax</i></a>, double <a href="#ScaleCMin"><i>ScaleCMin</i></a>, double <a href="#ScaleCMax"><i>ScaleCMax</i></a>, double <a href="#MinScore"><i>MinScore</i></a>, Hlong <a href="#NumMatches"><i>NumMatches</i></a>, double <a href="#MaxOverlap"><i>MaxOverlap</i></a>, const wchar_t* <a href="#SubPixel"><i>SubPixel</i></a>, Hlong <a href="#NumLevels"><i>NumLevels</i></a>, double <a href="#Greediness"><i>Greediness</i></a>, HTuple* <a href="#Row"><i>Row</i></a>, HTuple* <a href="#Column"><i>Column</i></a>, HTuple* <a href="#Angle"><i>Angle</i></a>, HTuple* <a href="#ScaleR"><i>ScaleR</i></a>, HTuple* <a href="#ScaleC"><i>ScaleC</i></a>, HTuple* <a href="#Score"><i>Score</i></a>) const  <span class="signnote">
            (
            Windows only)
          </span></code></p>
<p>
<code>void <a href="HImage.html">HImage</a>::<b>FindAnisoShapeModel</b>(const HShapeModel&amp; <a href="#ModelID"><i>ModelID</i></a>, double <a href="#AngleStart"><i>AngleStart</i></a>, double <a href="#AngleExtent"><i>AngleExtent</i></a>, double <a href="#ScaleRMin"><i>ScaleRMin</i></a>, double <a href="#ScaleRMax"><i>ScaleRMax</i></a>, double <a href="#ScaleCMin"><i>ScaleCMin</i></a>, double <a href="#ScaleCMax"><i>ScaleCMax</i></a>, const HTuple&amp; <a href="#MinScore"><i>MinScore</i></a>, Hlong <a href="#NumMatches"><i>NumMatches</i></a>, double <a href="#MaxOverlap"><i>MaxOverlap</i></a>, const HTuple&amp; <a href="#SubPixel"><i>SubPixel</i></a>, const HTuple&amp; <a href="#NumLevels"><i>NumLevels</i></a>, double <a href="#Greediness"><i>Greediness</i></a>, HTuple* <a href="#Row"><i>Row</i></a>, HTuple* <a href="#Column"><i>Column</i></a>, HTuple* <a href="#Angle"><i>Angle</i></a>, HTuple* <a href="#ScaleR"><i>ScaleR</i></a>, HTuple* <a href="#ScaleC"><i>ScaleC</i></a>, HTuple* <a href="#Score"><i>Score</i></a>) const</code></p>
<p>
<code>void <a href="HImage.html">HImage</a>::<b>FindAnisoShapeModel</b>(const HShapeModel&amp; <a href="#ModelID"><i>ModelID</i></a>, double <a href="#AngleStart"><i>AngleStart</i></a>, double <a href="#AngleExtent"><i>AngleExtent</i></a>, double <a href="#ScaleRMin"><i>ScaleRMin</i></a>, double <a href="#ScaleRMax"><i>ScaleRMax</i></a>, double <a href="#ScaleCMin"><i>ScaleCMin</i></a>, double <a href="#ScaleCMax"><i>ScaleCMax</i></a>, double <a href="#MinScore"><i>MinScore</i></a>, Hlong <a href="#NumMatches"><i>NumMatches</i></a>, double <a href="#MaxOverlap"><i>MaxOverlap</i></a>, const HString&amp; <a href="#SubPixel"><i>SubPixel</i></a>, Hlong <a href="#NumLevels"><i>NumLevels</i></a>, double <a href="#Greediness"><i>Greediness</i></a>, HTuple* <a href="#Row"><i>Row</i></a>, HTuple* <a href="#Column"><i>Column</i></a>, HTuple* <a href="#Angle"><i>Angle</i></a>, HTuple* <a href="#ScaleR"><i>ScaleR</i></a>, HTuple* <a href="#ScaleC"><i>ScaleC</i></a>, HTuple* <a href="#Score"><i>Score</i></a>) const</code></p>
<p>
<code>void <a href="HImage.html">HImage</a>::<b>FindAnisoShapeModel</b>(const HShapeModel&amp; <a href="#ModelID"><i>ModelID</i></a>, double <a href="#AngleStart"><i>AngleStart</i></a>, double <a href="#AngleExtent"><i>AngleExtent</i></a>, double <a href="#ScaleRMin"><i>ScaleRMin</i></a>, double <a href="#ScaleRMax"><i>ScaleRMax</i></a>, double <a href="#ScaleCMin"><i>ScaleCMin</i></a>, double <a href="#ScaleCMax"><i>ScaleCMax</i></a>, double <a href="#MinScore"><i>MinScore</i></a>, Hlong <a href="#NumMatches"><i>NumMatches</i></a>, double <a href="#MaxOverlap"><i>MaxOverlap</i></a>, const char* <a href="#SubPixel"><i>SubPixel</i></a>, Hlong <a href="#NumLevels"><i>NumLevels</i></a>, double <a href="#Greediness"><i>Greediness</i></a>, HTuple* <a href="#Row"><i>Row</i></a>, HTuple* <a href="#Column"><i>Column</i></a>, HTuple* <a href="#Angle"><i>Angle</i></a>, HTuple* <a href="#ScaleR"><i>ScaleR</i></a>, HTuple* <a href="#ScaleC"><i>ScaleC</i></a>, HTuple* <a href="#Score"><i>Score</i></a>) const</code></p>
<p>
<code>void <a href="HImage.html">HImage</a>::<b>FindAnisoShapeModel</b>(const HShapeModel&amp; <a href="#ModelID"><i>ModelID</i></a>, double <a href="#AngleStart"><i>AngleStart</i></a>, double <a href="#AngleExtent"><i>AngleExtent</i></a>, double <a href="#ScaleRMin"><i>ScaleRMin</i></a>, double <a href="#ScaleRMax"><i>ScaleRMax</i></a>, double <a href="#ScaleCMin"><i>ScaleCMin</i></a>, double <a href="#ScaleCMax"><i>ScaleCMax</i></a>, double <a href="#MinScore"><i>MinScore</i></a>, Hlong <a href="#NumMatches"><i>NumMatches</i></a>, double <a href="#MaxOverlap"><i>MaxOverlap</i></a>, const wchar_t* <a href="#SubPixel"><i>SubPixel</i></a>, Hlong <a href="#NumLevels"><i>NumLevels</i></a>, double <a href="#Greediness"><i>Greediness</i></a>, HTuple* <a href="#Row"><i>Row</i></a>, HTuple* <a href="#Column"><i>Column</i></a>, HTuple* <a href="#Angle"><i>Angle</i></a>, HTuple* <a href="#ScaleR"><i>ScaleR</i></a>, HTuple* <a href="#ScaleC"><i>ScaleC</i></a>, HTuple* <a href="#Score"><i>Score</i></a>) const  <span class="signnote">
            (
            Windows only)
          </span></code></p>
</div>
<div data-if="com" style="display:none;"></div>
<div data-if="dotnet" style="display:none;">
<p>
<code>static void <a href="HOperatorSet.html">HOperatorSet</a>.<b>FindAnisoShapeModel</b>(<a href="HObject.html">HObject</a> <a href="#Image"><i>image</i></a>, <a href="HTuple.html">HTuple</a> <a href="#ModelID"><i>modelID</i></a>, <a href="HTuple.html">HTuple</a> <a href="#AngleStart"><i>angleStart</i></a>, <a href="HTuple.html">HTuple</a> <a href="#AngleExtent"><i>angleExtent</i></a>, <a href="HTuple.html">HTuple</a> <a href="#ScaleRMin"><i>scaleRMin</i></a>, <a href="HTuple.html">HTuple</a> <a href="#ScaleRMax"><i>scaleRMax</i></a>, <a href="HTuple.html">HTuple</a> <a href="#ScaleCMin"><i>scaleCMin</i></a>, <a href="HTuple.html">HTuple</a> <a href="#ScaleCMax"><i>scaleCMax</i></a>, <a href="HTuple.html">HTuple</a> <a href="#MinScore"><i>minScore</i></a>, <a href="HTuple.html">HTuple</a> <a href="#NumMatches"><i>numMatches</i></a>, <a href="HTuple.html">HTuple</a> <a href="#MaxOverlap"><i>maxOverlap</i></a>, <a href="HTuple.html">HTuple</a> <a href="#SubPixel"><i>subPixel</i></a>, <a href="HTuple.html">HTuple</a> <a href="#NumLevels"><i>numLevels</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Greediness"><i>greediness</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Row"><i>row</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Column"><i>column</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Angle"><i>angle</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ScaleR"><i>scaleR</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ScaleC"><i>scaleC</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Score"><i>score</i></a>)</code></p>
<p>
<code>void <a href="HShapeModel.html">HShapeModel</a>.<b>FindAnisoShapeModel</b>(<a href="HImage.html">HImage</a> <a href="#Image"><i>image</i></a>, double <a href="#AngleStart"><i>angleStart</i></a>, double <a href="#AngleExtent"><i>angleExtent</i></a>, double <a href="#ScaleRMin"><i>scaleRMin</i></a>, double <a href="#ScaleRMax"><i>scaleRMax</i></a>, double <a href="#ScaleCMin"><i>scaleCMin</i></a>, double <a href="#ScaleCMax"><i>scaleCMax</i></a>, <a href="HTuple.html">HTuple</a> <a href="#MinScore"><i>minScore</i></a>, int <a href="#NumMatches"><i>numMatches</i></a>, double <a href="#MaxOverlap"><i>maxOverlap</i></a>, <a href="HTuple.html">HTuple</a> <a href="#SubPixel"><i>subPixel</i></a>, <a href="HTuple.html">HTuple</a> <a href="#NumLevels"><i>numLevels</i></a>, double <a href="#Greediness"><i>greediness</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Row"><i>row</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Column"><i>column</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Angle"><i>angle</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ScaleR"><i>scaleR</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ScaleC"><i>scaleC</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Score"><i>score</i></a>)</code></p>
<p>
<code>void <a href="HShapeModel.html">HShapeModel</a>.<b>FindAnisoShapeModel</b>(<a href="HImage.html">HImage</a> <a href="#Image"><i>image</i></a>, double <a href="#AngleStart"><i>angleStart</i></a>, double <a href="#AngleExtent"><i>angleExtent</i></a>, double <a href="#ScaleRMin"><i>scaleRMin</i></a>, double <a href="#ScaleRMax"><i>scaleRMax</i></a>, double <a href="#ScaleCMin"><i>scaleCMin</i></a>, double <a href="#ScaleCMax"><i>scaleCMax</i></a>, double <a href="#MinScore"><i>minScore</i></a>, int <a href="#NumMatches"><i>numMatches</i></a>, double <a href="#MaxOverlap"><i>maxOverlap</i></a>, string <a href="#SubPixel"><i>subPixel</i></a>, int <a href="#NumLevels"><i>numLevels</i></a>, double <a href="#Greediness"><i>greediness</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Row"><i>row</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Column"><i>column</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Angle"><i>angle</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ScaleR"><i>scaleR</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ScaleC"><i>scaleC</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Score"><i>score</i></a>)</code></p>
<p>
<code>void <a href="HImage.html">HImage</a>.<b>FindAnisoShapeModel</b>(<a href="HShapeModel.html">HShapeModel</a> <a href="#ModelID"><i>modelID</i></a>, double <a href="#AngleStart"><i>angleStart</i></a>, double <a href="#AngleExtent"><i>angleExtent</i></a>, double <a href="#ScaleRMin"><i>scaleRMin</i></a>, double <a href="#ScaleRMax"><i>scaleRMax</i></a>, double <a href="#ScaleCMin"><i>scaleCMin</i></a>, double <a href="#ScaleCMax"><i>scaleCMax</i></a>, <a href="HTuple.html">HTuple</a> <a href="#MinScore"><i>minScore</i></a>, int <a href="#NumMatches"><i>numMatches</i></a>, double <a href="#MaxOverlap"><i>maxOverlap</i></a>, <a href="HTuple.html">HTuple</a> <a href="#SubPixel"><i>subPixel</i></a>, <a href="HTuple.html">HTuple</a> <a href="#NumLevels"><i>numLevels</i></a>, double <a href="#Greediness"><i>greediness</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Row"><i>row</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Column"><i>column</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Angle"><i>angle</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ScaleR"><i>scaleR</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ScaleC"><i>scaleC</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Score"><i>score</i></a>)</code></p>
<p>
<code>void <a href="HImage.html">HImage</a>.<b>FindAnisoShapeModel</b>(<a href="HShapeModel.html">HShapeModel</a> <a href="#ModelID"><i>modelID</i></a>, double <a href="#AngleStart"><i>angleStart</i></a>, double <a href="#AngleExtent"><i>angleExtent</i></a>, double <a href="#ScaleRMin"><i>scaleRMin</i></a>, double <a href="#ScaleRMax"><i>scaleRMax</i></a>, double <a href="#ScaleCMin"><i>scaleCMin</i></a>, double <a href="#ScaleCMax"><i>scaleCMax</i></a>, double <a href="#MinScore"><i>minScore</i></a>, int <a href="#NumMatches"><i>numMatches</i></a>, double <a href="#MaxOverlap"><i>maxOverlap</i></a>, string <a href="#SubPixel"><i>subPixel</i></a>, int <a href="#NumLevels"><i>numLevels</i></a>, double <a href="#Greediness"><i>greediness</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Row"><i>row</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Column"><i>column</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Angle"><i>angle</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ScaleR"><i>scaleR</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#ScaleC"><i>scaleC</i></a>, out <a href="HTuple.html">HTuple</a> <a href="#Score"><i>score</i></a>)</code></p>
</div>
<div data-if="python" style="display:none;">
<p>
<code>def <b>find_aniso_shape_model</b>(<a href="#Image"><i>image</i></a>: HObject, <a href="#ModelID"><i>model_id</i></a>: HHandle, <a href="#AngleStart"><i>angle_start</i></a>: float, <a href="#AngleExtent"><i>angle_extent</i></a>: float, <a href="#ScaleRMin"><i>scale_rmin</i></a>: float, <a href="#ScaleRMax"><i>scale_rmax</i></a>: float, <a href="#ScaleCMin"><i>scale_cmin</i></a>: float, <a href="#ScaleCMax"><i>scale_cmax</i></a>: float, <a href="#MinScore"><i>min_score</i></a>: MaybeSequence[float], <a href="#NumMatches"><i>num_matches</i></a>: int, <a href="#MaxOverlap"><i>max_overlap</i></a>: float, <a href="#SubPixel"><i>sub_pixel</i></a>: MaybeSequence[str], <a href="#NumLevels"><i>num_levels</i></a>: MaybeSequence[int], <a href="#Greediness"><i>greediness</i></a>: float) -&gt; Tuple[Sequence[float], Sequence[float], Sequence[float], Sequence[float], Sequence[float], Sequence[float]]</code></p>
</div>
<h2 id="sec_description">描述</h2>
<p>该算子 <code><span data-if="hdevelop" style="display:inline">find_aniso_shape_model</span><span data-if="c" style="display:none">find_aniso_shape_model</span><span data-if="cpp" style="display:none">FindAnisoShapeModel</span><span data-if="com" style="display:none">FindAnisoShapeModel</span><span data-if="dotnet" style="display:none">FindAnisoShapeModel</span><span data-if="python" style="display:none">find_aniso_shape_model</span></code> finds the best
<a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> instances of the anisotropically scaled
shape model <a href="#ModelID"><i><code><span data-if="hdevelop" style="display:inline">ModelID</span><span data-if="c" style="display:none">ModelID</span><span data-if="cpp" style="display:none">ModelID</span><span data-if="com" style="display:none">ModelID</span><span data-if="dotnet" style="display:none">modelID</span><span data-if="python" style="display:none">model_id</span></code></i></a> in the input image <a href="#Image"><i><code><span data-if="hdevelop" style="display:inline">Image</span><span data-if="c" style="display:none">Image</span><span data-if="cpp" style="display:none">Image</span><span data-if="com" style="display:none">Image</span><span data-if="dotnet" style="display:none">image</span><span data-if="python" style="display:none">image</span></code></i></a>.  The
model must have been created previously by calling
<a href="create_aniso_shape_model.html"><code><span data-if="hdevelop" style="display:inline">create_aniso_shape_model</span><span data-if="c" style="display:none">create_aniso_shape_model</span><span data-if="cpp" style="display:none">CreateAnisoShapeModel</span><span data-if="com" style="display:none">CreateAnisoShapeModel</span><span data-if="dotnet" style="display:none">CreateAnisoShapeModel</span><span data-if="python" style="display:none">create_aniso_shape_model</span></code></a> or <a href="read_shape_model.html"><code><span data-if="hdevelop" style="display:inline">read_shape_model</span><span data-if="c" style="display:none">read_shape_model</span><span data-if="cpp" style="display:none">ReadShapeModel</span><span data-if="com" style="display:none">ReadShapeModel</span><span data-if="dotnet" style="display:none">ReadShapeModel</span><span data-if="python" style="display:none">read_shape_model</span></code></a>.
</p>
<p>The position, rotation, and scale in the row and column direction of
the found instances of the model are returned in <a href="#Row"><i><code><span data-if="hdevelop" style="display:inline">Row</span><span data-if="c" style="display:none">Row</span><span data-if="cpp" style="display:none">Row</span><span data-if="com" style="display:none">Row</span><span data-if="dotnet" style="display:none">row</span><span data-if="python" style="display:none">row</span></code></i></a>,
<a href="#Column"><i><code><span data-if="hdevelop" style="display:inline">Column</span><span data-if="c" style="display:none">Column</span><span data-if="cpp" style="display:none">Column</span><span data-if="com" style="display:none">Column</span><span data-if="dotnet" style="display:none">column</span><span data-if="python" style="display:none">column</span></code></i></a>, <a href="#Angle"><i><code><span data-if="hdevelop" style="display:inline">Angle</span><span data-if="c" style="display:none">Angle</span><span data-if="cpp" style="display:none">Angle</span><span data-if="com" style="display:none">Angle</span><span data-if="dotnet" style="display:none">angle</span><span data-if="python" style="display:none">angle</span></code></i></a>, <a href="#ScaleR"><i><code><span data-if="hdevelop" style="display:inline">ScaleR</span><span data-if="c" style="display:none">ScaleR</span><span data-if="cpp" style="display:none">ScaleR</span><span data-if="com" style="display:none">ScaleR</span><span data-if="dotnet" style="display:none">scaleR</span><span data-if="python" style="display:none">scale_r</span></code></i></a>, and
<a href="#ScaleC"><i><code><span data-if="hdevelop" style="display:inline">ScaleC</span><span data-if="c" style="display:none">ScaleC</span><span data-if="cpp" style="display:none">ScaleC</span><span data-if="com" style="display:none">ScaleC</span><span data-if="dotnet" style="display:none">scaleC</span><span data-if="python" style="display:none">scale_c</span></code></i></a>. Additionally, the score of each found instance is returned in
<a href="#Score"><i><code><span data-if="hdevelop" style="display:inline">Score</span><span data-if="c" style="display:none">Score</span><span data-if="cpp" style="display:none">Score</span><span data-if="com" style="display:none">Score</span><span data-if="dotnet" style="display:none">score</span><span data-if="python" style="display:none">score</span></code></i></a>.
</p>
<h3>Input parameters in detail</h3>
<dl class="generic">

<dt><b><a href="#Image"><i><code><span data-if="hdevelop" style="display:inline">Image</span><span data-if="c" style="display:none">Image</span><span data-if="cpp" style="display:none">Image</span><span data-if="com" style="display:none">Image</span><span data-if="dotnet" style="display:none">image</span><span data-if="python" style="display:none">image</span></code></i></a> and its domain:</b></dt>
<dd>
<p>

The domain of the image <a href="#Image"><i><code><span data-if="hdevelop" style="display:inline">Image</span><span data-if="c" style="display:none">Image</span><span data-if="cpp" style="display:none">Image</span><span data-if="com" style="display:none">Image</span><span data-if="dotnet" style="display:none">image</span><span data-if="python" style="display:none">image</span></code></i></a> determines the search space
for the reference point of the model, i.e., for the center of
gravity of the domain (region) of the image that was used to create
the shape model with <a href="create_aniso_shape_model.html"><code><span data-if="hdevelop" style="display:inline">create_aniso_shape_model</span><span data-if="c" style="display:none">create_aniso_shape_model</span><span data-if="cpp" style="display:none">CreateAnisoShapeModel</span><span data-if="com" style="display:none">CreateAnisoShapeModel</span><span data-if="dotnet" style="display:none">CreateAnisoShapeModel</span><span data-if="python" style="display:none">create_aniso_shape_model</span></code></a>.  A different
origin set with <a href="set_shape_model_origin.html"><code><span data-if="hdevelop" style="display:inline">set_shape_model_origin</span><span data-if="c" style="display:none">set_shape_model_origin</span><span data-if="cpp" style="display:none">SetShapeModelOrigin</span><span data-if="com" style="display:none">SetShapeModelOrigin</span><span data-if="dotnet" style="display:none">SetShapeModelOrigin</span><span data-if="python" style="display:none">set_shape_model_origin</span></code></a> is not taken into
account.  The model is searched within those points of the domain of
the image, in which the model lies completely within the image.
This means that the model will not be found if it extends beyond the
borders of the image, even if it would achieve a score greater than
<a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> (see below). Note that, if for a certain pyramid
level the model touches the image border, it might not be found
even if it lies completely within the original image.
As a rule of thumb, the model might not be found if its distance to
an image border falls below  <span title="1" style="vertical-align:-0.110416em" class="math"><!-- Created by MetaPost 1.902 on 2023.05.15:2033 --><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" width="5.93567em" height="0.970833em" viewBox="0 0 94.970764 15.533325">
<!-- Original BoundingBox: -47.485382 -7.766663 47.485382 7.766663 -->
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</svg></span>.
This behavior can be changed with
<a href="set_system.html"><code><span data-if="hdevelop" style="display:inline">set_system('border_shape_models','true')</span><span data-if="c" style="display:none">set_system("border_shape_models","true")</span><span data-if="cpp" style="display:none">SetSystem("border_shape_models","true")</span><span data-if="com" style="display:none">SetSystem("border_shape_models","true")</span><span data-if="dotnet" style="display:none">SetSystem("border_shape_models","true")</span><span data-if="python" style="display:none">set_system("border_shape_models","true")</span></code></a> for all models or
with <a href="set_shape_model_param.html"><code><span data-if="hdevelop" style="display:inline">set_shape_model_param(ModelID,'border_shape_models','true')</span><span data-if="c" style="display:none">set_shape_model_param(ModelID,"border_shape_models","true")</span><span data-if="cpp" style="display:none">SetShapeModelParam(ModelID,"border_shape_models","true")</span><span data-if="com" style="display:none">SetShapeModelParam(ModelID,"border_shape_models","true")</span><span data-if="dotnet" style="display:none">SetShapeModelParam(ModelID,"border_shape_models","true")</span><span data-if="python" style="display:none">set_shape_model_param(ModelID,"border_shape_models","true")</span></code></a>
for a specific model, which will cause
models that extend beyond the image border to be found if they
achieve a score greater than <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a>.  Here, points lying
outside the image are regarded as being occluded, i.e., they lower
the score.  It should be noted that the runtime of the search will
increase in this mode. Note further, that in rare cases, which occur
typically only for artificial images, the model might not be found
also if for certain pyramid levels the model touches the border
of the reduced domain. Then, it may help to enlarge the reduced
domain by <span title="2" style="vertical-align:-0.110416em" class="math"><!-- Created by MetaPost 1.902 on 2023.05.15:2033 --><svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" width="5.93567em" height="0.970833em" viewBox="0 0 94.970764 15.533325">
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</svg></span> using,
e.g., <a href="dilation_circle.html"><code><span data-if="hdevelop" style="display:inline">dilation_circle</span><span data-if="c" style="display:none">dilation_circle</span><span data-if="cpp" style="display:none">DilationCircle</span><span data-if="com" style="display:none">DilationCircle</span><span data-if="dotnet" style="display:none">DilationCircle</span><span data-if="python" style="display:none">dilation_circle</span></code></a>.
</p>
</dd>

<dt><b><a href="#AngleStart"><i><code><span data-if="hdevelop" style="display:inline">AngleStart</span><span data-if="c" style="display:none">AngleStart</span><span data-if="cpp" style="display:none">AngleStart</span><span data-if="com" style="display:none">AngleStart</span><span data-if="dotnet" style="display:none">angleStart</span><span data-if="python" style="display:none">angle_start</span></code></i></a>, <a href="#AngleExtent"><i><code><span data-if="hdevelop" style="display:inline">AngleExtent</span><span data-if="c" style="display:none">AngleExtent</span><span data-if="cpp" style="display:none">AngleExtent</span><span data-if="com" style="display:none">AngleExtent</span><span data-if="dotnet" style="display:none">angleExtent</span><span data-if="python" style="display:none">angle_extent</span></code></i></a>, <a href="#ScaleRMin"><i><code><span data-if="hdevelop" style="display:inline">ScaleRMin</span><span data-if="c" style="display:none">ScaleRMin</span><span data-if="cpp" style="display:none">ScaleRMin</span><span data-if="com" style="display:none">ScaleRMin</span><span data-if="dotnet" style="display:none">scaleRMin</span><span data-if="python" style="display:none">scale_rmin</span></code></i></a>,
<a href="#ScaleRMax"><i><code><span data-if="hdevelop" style="display:inline">ScaleRMax</span><span data-if="c" style="display:none">ScaleRMax</span><span data-if="cpp" style="display:none">ScaleRMax</span><span data-if="com" style="display:none">ScaleRMax</span><span data-if="dotnet" style="display:none">scaleRMax</span><span data-if="python" style="display:none">scale_rmax</span></code></i></a>, <a href="#ScaleCMin"><i><code><span data-if="hdevelop" style="display:inline">ScaleCMin</span><span data-if="c" style="display:none">ScaleCMin</span><span data-if="cpp" style="display:none">ScaleCMin</span><span data-if="com" style="display:none">ScaleCMin</span><span data-if="dotnet" style="display:none">scaleCMin</span><span data-if="python" style="display:none">scale_cmin</span></code></i></a>, <a href="#ScaleCMax"><i><code><span data-if="hdevelop" style="display:inline">ScaleCMax</span><span data-if="c" style="display:none">ScaleCMax</span><span data-if="cpp" style="display:none">ScaleCMax</span><span data-if="com" style="display:none">ScaleCMax</span><span data-if="dotnet" style="display:none">scaleCMax</span><span data-if="python" style="display:none">scale_cmax</span></code></i></a>:</b></dt>
<dd>
<p>

The parameters <a href="#AngleStart"><i><code><span data-if="hdevelop" style="display:inline">AngleStart</span><span data-if="c" style="display:none">AngleStart</span><span data-if="cpp" style="display:none">AngleStart</span><span data-if="com" style="display:none">AngleStart</span><span data-if="dotnet" style="display:none">angleStart</span><span data-if="python" style="display:none">angle_start</span></code></i></a> and <a href="#AngleExtent"><i><code><span data-if="hdevelop" style="display:inline">AngleExtent</span><span data-if="c" style="display:none">AngleExtent</span><span data-if="cpp" style="display:none">AngleExtent</span><span data-if="com" style="display:none">AngleExtent</span><span data-if="dotnet" style="display:none">angleExtent</span><span data-if="python" style="display:none">angle_extent</span></code></i></a>
determine the range of rotations for which the model is searched.
The parameters <a href="#ScaleRMin"><i><code><span data-if="hdevelop" style="display:inline">ScaleRMin</span><span data-if="c" style="display:none">ScaleRMin</span><span data-if="cpp" style="display:none">ScaleRMin</span><span data-if="com" style="display:none">ScaleRMin</span><span data-if="dotnet" style="display:none">scaleRMin</span><span data-if="python" style="display:none">scale_rmin</span></code></i></a>, <a href="#ScaleRMax"><i><code><span data-if="hdevelop" style="display:inline">ScaleRMax</span><span data-if="c" style="display:none">ScaleRMax</span><span data-if="cpp" style="display:none">ScaleRMax</span><span data-if="com" style="display:none">ScaleRMax</span><span data-if="dotnet" style="display:none">scaleRMax</span><span data-if="python" style="display:none">scale_rmax</span></code></i></a>,
<a href="#ScaleCMin"><i><code><span data-if="hdevelop" style="display:inline">ScaleCMin</span><span data-if="c" style="display:none">ScaleCMin</span><span data-if="cpp" style="display:none">ScaleCMin</span><span data-if="com" style="display:none">ScaleCMin</span><span data-if="dotnet" style="display:none">scaleCMin</span><span data-if="python" style="display:none">scale_cmin</span></code></i></a>, and <a href="#ScaleCMax"><i><code><span data-if="hdevelop" style="display:inline">ScaleCMax</span><span data-if="c" style="display:none">ScaleCMax</span><span data-if="cpp" style="display:none">ScaleCMax</span><span data-if="com" style="display:none">ScaleCMax</span><span data-if="dotnet" style="display:none">scaleCMax</span><span data-if="python" style="display:none">scale_cmax</span></code></i></a> determine the range of
scales in the row and column directions for which the model is
searched.  If necessary, both ranges are clipped to the range given
when the model was created with <a href="create_aniso_shape_model.html"><code><span data-if="hdevelop" style="display:inline">create_aniso_shape_model</span><span data-if="c" style="display:none">create_aniso_shape_model</span><span data-if="cpp" style="display:none">CreateAnisoShapeModel</span><span data-if="com" style="display:none">CreateAnisoShapeModel</span><span data-if="dotnet" style="display:none">CreateAnisoShapeModel</span><span data-if="python" style="display:none">create_aniso_shape_model</span></code></a>.
In particular, this means that the angle ranges of the model and the
search must overlap.
</p>
<p>If in <a href="#ModelID"><i><code><span data-if="hdevelop" style="display:inline">ModelID</span><span data-if="c" style="display:none">ModelID</span><span data-if="cpp" style="display:none">ModelID</span><span data-if="com" style="display:none">ModelID</span><span data-if="dotnet" style="display:none">modelID</span><span data-if="python" style="display:none">model_id</span></code></i></a> a model is passed that was created by
using <a href="create_shape_model.html"><code><span data-if="hdevelop" style="display:inline">create_shape_model</span><span data-if="c" style="display:none">create_shape_model</span><span data-if="cpp" style="display:none">CreateShapeModel</span><span data-if="com" style="display:none">CreateShapeModel</span><span data-if="dotnet" style="display:none">CreateShapeModel</span><span data-if="python" style="display:none">create_shape_model</span></code></a> or <a href="create_scaled_shape_model.html"><code><span data-if="hdevelop" style="display:inline">create_scaled_shape_model</span><span data-if="c" style="display:none">create_scaled_shape_model</span><span data-if="cpp" style="display:none">CreateScaledShapeModel</span><span data-if="com" style="display:none">CreateScaledShapeModel</span><span data-if="dotnet" style="display:none">CreateScaledShapeModel</span><span data-if="python" style="display:none">create_scaled_shape_model</span></code></a>
then the model is searched with an isotropic scaling of 1.0
or with an isotropic scaling within the range from <a href="#ScaleRMin"><i><code><span data-if="hdevelop" style="display:inline">ScaleRMin</span><span data-if="c" style="display:none">ScaleRMin</span><span data-if="cpp" style="display:none">ScaleRMin</span><span data-if="com" style="display:none">ScaleRMin</span><span data-if="dotnet" style="display:none">scaleRMin</span><span data-if="python" style="display:none">scale_rmin</span></code></i></a>
to <a href="#ScaleRMax"><i><code><span data-if="hdevelop" style="display:inline">ScaleRMax</span><span data-if="c" style="display:none">ScaleRMax</span><span data-if="cpp" style="display:none">ScaleRMax</span><span data-if="com" style="display:none">ScaleRMax</span><span data-if="dotnet" style="display:none">scaleRMax</span><span data-if="python" style="display:none">scale_rmax</span></code></i></a>, respectively.  In this case, for <a href="#ScaleR"><i><code><span data-if="hdevelop" style="display:inline">ScaleR</span><span data-if="c" style="display:none">ScaleR</span><span data-if="cpp" style="display:none">ScaleR</span><span data-if="com" style="display:none">ScaleR</span><span data-if="dotnet" style="display:none">scaleR</span><span data-if="python" style="display:none">scale_r</span></code></i></a>
and <a href="#ScaleC"><i><code><span data-if="hdevelop" style="display:inline">ScaleC</span><span data-if="c" style="display:none">ScaleC</span><span data-if="cpp" style="display:none">ScaleC</span><span data-if="com" style="display:none">ScaleC</span><span data-if="dotnet" style="display:none">scaleC</span><span data-if="python" style="display:none">scale_c</span></code></i></a> identical values are returned.
</p>
<p>Note that in some cases instances with a rotation or scale that is
slightly outside the specified range are found. This may happen if
the specified range is smaller than the range given during the
creation of the model. <a href="#AngleStart"><i><code><span data-if="hdevelop" style="display:inline">AngleStart</span><span data-if="c" style="display:none">AngleStart</span><span data-if="cpp" style="display:none">AngleStart</span><span data-if="com" style="display:none">AngleStart</span><span data-if="dotnet" style="display:none">angleStart</span><span data-if="python" style="display:none">angle_start</span></code></i></a> and <a href="#AngleExtent"><i><code><span data-if="hdevelop" style="display:inline">AngleExtent</span><span data-if="c" style="display:none">AngleExtent</span><span data-if="cpp" style="display:none">AngleExtent</span><span data-if="com" style="display:none">AngleExtent</span><span data-if="dotnet" style="display:none">angleExtent</span><span data-if="python" style="display:none">angle_extent</span></code></i></a>
as well as <a href="#ScaleRMin"><i><code><span data-if="hdevelop" style="display:inline">ScaleRMin</span><span data-if="c" style="display:none">ScaleRMin</span><span data-if="cpp" style="display:none">ScaleRMin</span><span data-if="com" style="display:none">ScaleRMin</span><span data-if="dotnet" style="display:none">scaleRMin</span><span data-if="python" style="display:none">scale_rmin</span></code></i></a>/<a href="#ScaleCMin"><i><code><span data-if="hdevelop" style="display:inline">ScaleCMin</span><span data-if="c" style="display:none">ScaleCMin</span><span data-if="cpp" style="display:none">ScaleCMin</span><span data-if="com" style="display:none">ScaleCMin</span><span data-if="dotnet" style="display:none">scaleCMin</span><span data-if="python" style="display:none">scale_cmin</span></code></i></a> and
<a href="#ScaleRMax"><i><code><span data-if="hdevelop" style="display:inline">ScaleRMax</span><span data-if="c" style="display:none">ScaleRMax</span><span data-if="cpp" style="display:none">ScaleRMax</span><span data-if="com" style="display:none">ScaleRMax</span><span data-if="dotnet" style="display:none">scaleRMax</span><span data-if="python" style="display:none">scale_rmax</span></code></i></a>/<a href="#ScaleCMax"><i><code><span data-if="hdevelop" style="display:inline">ScaleCMax</span><span data-if="c" style="display:none">ScaleCMax</span><span data-if="cpp" style="display:none">ScaleCMax</span><span data-if="com" style="display:none">ScaleCMax</span><span data-if="dotnet" style="display:none">scaleCMax</span><span data-if="python" style="display:none">scale_cmax</span></code></i></a> are checked only
at the highest pyramid level.  Matches that are found on the highest
pyramid level are refined to the lowest pyramid level. For performance
reasons, however, during the refinement it is no longer checked
whether the matches are still within the specified ranges.
</p>
</dd>

<dt><b><a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a>:</b></dt>
<dd>
<p>

The parameter <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> determines what score a potential
match must at least have to be regarded as an instance of the model
in the image.  The larger <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> is chosen, the faster
the search is.  If the model can be expected never to be occluded in
the images, <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> may be set as high as 0.8 or even 0.9.
If the matches are not tracked to the lowest pyramid level (see
below) it might happen that instances with a score slightly below
<a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> are found.
</p>
<p>In case that the shape model has been extended by clutter parameters with
<a href="set_shape_model_clutter.html"><code><span data-if="hdevelop" style="display:inline">set_shape_model_clutter</span><span data-if="c" style="display:none">set_shape_model_clutter</span><span data-if="cpp" style="display:none">SetShapeModelClutter</span><span data-if="com" style="display:none">SetShapeModelClutter</span><span data-if="dotnet" style="display:none">SetShapeModelClutter</span><span data-if="python" style="display:none">set_shape_model_clutter</span></code></a> and thus <i><span data-if="hdevelop" style="display:inline">'use_clutter'</span><span data-if="c" style="display:none">"use_clutter"</span><span data-if="cpp" style="display:none">"use_clutter"</span><span data-if="com" style="display:none">"use_clutter"</span><span data-if="dotnet" style="display:none">"use_clutter"</span><span data-if="python" style="display:none">"use_clutter"</span></i> is enabled,
<a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> expects a second value which determines what clutter
value a potential match must at most have to be regarded as an instance
of the model in the image. The runtime using clutter parameters will be at
least as high as the runtime without clutter parameters and
<a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> set to <i>0</i>. Changing this second value does not
influence the runtime.
</p>
</dd>

<dt><b><a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a>:</b></dt>
<dd>
<p>

The maximum number of instances to be found can be determined with
<a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a>.  If more than <a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> instances
with a score greater than <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> are found in the image,
only the best <a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> instances are returned.  If fewer
than <a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> are found, only that number is returned,
i.e., the parameter <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> takes precedence over
<a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a>.  If all model instances exceeding
<a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> in the image should be found, <a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a>
must be set to <i>0</i>.
</p>
<p>When tracking the matches through the image pyramid, on each level,
some less promising matches are rejected based on <a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a>. Thus,
it is possible that some matches are rejected that would have had a higher
score on the lowest pyramid level. Due to this, for example, the found
match for <a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> set to <i>1</i> might be
different from the match with the highest score returned when setting
<a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> to <i>0</i> or &gt; <i>1</i>.
</p>
<p>If multiple objects with a similar score are expected, but only the one with
the highest score should be returned, it might be preferable to raise
<a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a>, and then select the match with the highest score.
</p>
<p>In case that the shape model has been extended by clutter parameters
using <a href="set_shape_model_clutter.html"><code><span data-if="hdevelop" style="display:inline">set_shape_model_clutter</span><span data-if="c" style="display:none">set_shape_model_clutter</span><span data-if="cpp" style="display:none">SetShapeModelClutter</span><span data-if="com" style="display:none">SetShapeModelClutter</span><span data-if="dotnet" style="display:none">SetShapeModelClutter</span><span data-if="python" style="display:none">set_shape_model_clutter</span></code></a>, <a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> also
considers the second value passed in <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a>: If more than
<a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> instances with a score greater than the first
entry of <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> and a clutter score smaller than the second
entry of <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> are found in the image,
only the best <a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> instances with respect to clutter
are returned. Still,
<a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> takes precedence over <a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> and
<a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> must be set to <i>0</i> if all model instances
fulfilling the conditions imposed by <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> should be
found. Please note that using clutter parameters, when tracking the matches
through the image pyramid, no matches are rejected. Thus the runtime
using clutter parameters will be at least as high as the runtime without clutter
parameters and <a href="#NumMatches"><i><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></i></a> set to <i>0</i>.
</p>
</dd>

<dt><b><a href="#MaxOverlap"><i><code><span data-if="hdevelop" style="display:inline">MaxOverlap</span><span data-if="c" style="display:none">MaxOverlap</span><span data-if="cpp" style="display:none">MaxOverlap</span><span data-if="com" style="display:none">MaxOverlap</span><span data-if="dotnet" style="display:none">maxOverlap</span><span data-if="python" style="display:none">max_overlap</span></code></i></a>:</b></dt>
<dd>
<p>

If the model exhibits symmetries it may happen that multiple
instances with similar positions but different rotations are found
in the image.  The parameter <a href="#MaxOverlap"><i><code><span data-if="hdevelop" style="display:inline">MaxOverlap</span><span data-if="c" style="display:none">MaxOverlap</span><span data-if="cpp" style="display:none">MaxOverlap</span><span data-if="com" style="display:none">MaxOverlap</span><span data-if="dotnet" style="display:none">maxOverlap</span><span data-if="python" style="display:none">max_overlap</span></code></i></a> determines by what
fraction (i.e., a number between 0 and 1) two instances may at most
overlap in order to consider them as different instances, and hence
to be returned separately.  If two instances overlap each other by
more than <a href="#MaxOverlap"><i><code><span data-if="hdevelop" style="display:inline">MaxOverlap</span><span data-if="c" style="display:none">MaxOverlap</span><span data-if="cpp" style="display:none">MaxOverlap</span><span data-if="com" style="display:none">MaxOverlap</span><span data-if="dotnet" style="display:none">maxOverlap</span><span data-if="python" style="display:none">max_overlap</span></code></i></a> only the best instance is returned.
The calculation of the overlap is based on the smallest enclosing
rectangle of arbitrary orientation (see <a href="smallest_rectangle2.html"><code><span data-if="hdevelop" style="display:inline">smallest_rectangle2</span><span data-if="c" style="display:none">smallest_rectangle2</span><span data-if="cpp" style="display:none">SmallestRectangle2</span><span data-if="com" style="display:none">SmallestRectangle2</span><span data-if="dotnet" style="display:none">SmallestRectangle2</span><span data-if="python" style="display:none">smallest_rectangle2</span></code></a>)
of the found instances.  If <a href="#MaxOverlap"><i><code><span data-if="hdevelop" style="display:inline">MaxOverlap</span><span data-if="c" style="display:none">MaxOverlap</span><span data-if="cpp" style="display:none">MaxOverlap</span><span data-if="com" style="display:none">MaxOverlap</span><span data-if="dotnet" style="display:none">maxOverlap</span><span data-if="python" style="display:none">max_overlap</span></code></i></a>=0, the found
instances may not overlap at all, while for <a href="#MaxOverlap"><i><code><span data-if="hdevelop" style="display:inline">MaxOverlap</span><span data-if="c" style="display:none">MaxOverlap</span><span data-if="cpp" style="display:none">MaxOverlap</span><span data-if="com" style="display:none">MaxOverlap</span><span data-if="dotnet" style="display:none">maxOverlap</span><span data-if="python" style="display:none">max_overlap</span></code></i></a>=1
all instances are returned.
</p>
</dd>

<dt><b><a href="#SubPixel"><i><code><span data-if="hdevelop" style="display:inline">SubPixel</span><span data-if="c" style="display:none">SubPixel</span><span data-if="cpp" style="display:none">SubPixel</span><span data-if="com" style="display:none">SubPixel</span><span data-if="dotnet" style="display:none">subPixel</span><span data-if="python" style="display:none">sub_pixel</span></code></i></a>:</b></dt>
<dd>
<p>

The parameter <a href="#SubPixel"><i><code><span data-if="hdevelop" style="display:inline">SubPixel</span><span data-if="c" style="display:none">SubPixel</span><span data-if="cpp" style="display:none">SubPixel</span><span data-if="com" style="display:none">SubPixel</span><span data-if="dotnet" style="display:none">subPixel</span><span data-if="python" style="display:none">sub_pixel</span></code></i></a> determines whether the instances
should be extracted with subpixel accuracy.  If <a href="#SubPixel"><i><code><span data-if="hdevelop" style="display:inline">SubPixel</span><span data-if="c" style="display:none">SubPixel</span><span data-if="cpp" style="display:none">SubPixel</span><span data-if="com" style="display:none">SubPixel</span><span data-if="dotnet" style="display:none">subPixel</span><span data-if="python" style="display:none">sub_pixel</span></code></i></a> is
set to <i><span data-if="hdevelop" style="display:inline">'none'</span><span data-if="c" style="display:none">"none"</span><span data-if="cpp" style="display:none">"none"</span><span data-if="com" style="display:none">"none"</span><span data-if="dotnet" style="display:none">"none"</span><span data-if="python" style="display:none">"none"</span></i> (or <i><span data-if="hdevelop" style="display:inline">'false'</span><span data-if="c" style="display:none">"false"</span><span data-if="cpp" style="display:none">"false"</span><span data-if="com" style="display:none">"false"</span><span data-if="dotnet" style="display:none">"false"</span><span data-if="python" style="display:none">"false"</span></i> for backwards
compatibility) the model's pose is only determined with pixel
accuracy and the angle and scale resolution that was specified with
<a href="create_aniso_shape_model.html"><code><span data-if="hdevelop" style="display:inline">create_aniso_shape_model</span><span data-if="c" style="display:none">create_aniso_shape_model</span><span data-if="cpp" style="display:none">CreateAnisoShapeModel</span><span data-if="com" style="display:none">CreateAnisoShapeModel</span><span data-if="dotnet" style="display:none">CreateAnisoShapeModel</span><span data-if="python" style="display:none">create_aniso_shape_model</span></code></a>.  If <a href="#SubPixel"><i><code><span data-if="hdevelop" style="display:inline">SubPixel</span><span data-if="c" style="display:none">SubPixel</span><span data-if="cpp" style="display:none">SubPixel</span><span data-if="com" style="display:none">SubPixel</span><span data-if="dotnet" style="display:none">subPixel</span><span data-if="python" style="display:none">sub_pixel</span></code></i></a> is set to
<i><span data-if="hdevelop" style="display:inline">'interpolation'</span><span data-if="c" style="display:none">"interpolation"</span><span data-if="cpp" style="display:none">"interpolation"</span><span data-if="com" style="display:none">"interpolation"</span><span data-if="dotnet" style="display:none">"interpolation"</span><span data-if="python" style="display:none">"interpolation"</span></i> (or <i><span data-if="hdevelop" style="display:inline">'true'</span><span data-if="c" style="display:none">"true"</span><span data-if="cpp" style="display:none">"true"</span><span data-if="com" style="display:none">"true"</span><span data-if="dotnet" style="display:none">"true"</span><span data-if="python" style="display:none">"true"</span></i>) the position as well
as the rotation and scale are determined with subpixel accuracy.  In
this mode, the model's pose is interpolated from the score function.
This mode costs almost no computation time and achieves an accuracy
that is high enough for most applications.  In some applications,
however, the accuracy requirements are extremely high.  In these
cases, the model's pose can be determined through a least-squares
adjustment, i.e., by minimizing the distances of the model points to
their corresponding image points.  In contrast to
<i><span data-if="hdevelop" style="display:inline">'interpolation'</span><span data-if="c" style="display:none">"interpolation"</span><span data-if="cpp" style="display:none">"interpolation"</span><span data-if="com" style="display:none">"interpolation"</span><span data-if="dotnet" style="display:none">"interpolation"</span><span data-if="python" style="display:none">"interpolation"</span></i>, this mode requires additional computation
time.  The different modes for least-squares adjustment
(<i><span data-if="hdevelop" style="display:inline">'least_squares'</span><span data-if="c" style="display:none">"least_squares"</span><span data-if="cpp" style="display:none">"least_squares"</span><span data-if="com" style="display:none">"least_squares"</span><span data-if="dotnet" style="display:none">"least_squares"</span><span data-if="python" style="display:none">"least_squares"</span></i>, <i><span data-if="hdevelop" style="display:inline">'least_squares_high'</span><span data-if="c" style="display:none">"least_squares_high"</span><span data-if="cpp" style="display:none">"least_squares_high"</span><span data-if="com" style="display:none">"least_squares_high"</span><span data-if="dotnet" style="display:none">"least_squares_high"</span><span data-if="python" style="display:none">"least_squares_high"</span></i>, and
<i><span data-if="hdevelop" style="display:inline">'least_squares_very_high'</span><span data-if="c" style="display:none">"least_squares_very_high"</span><span data-if="cpp" style="display:none">"least_squares_very_high"</span><span data-if="com" style="display:none">"least_squares_very_high"</span><span data-if="dotnet" style="display:none">"least_squares_very_high"</span><span data-if="python" style="display:none">"least_squares_very_high"</span></i>) can be used to determine the
accuracy with which the minimum distance is being searched.  The
higher the accuracy is chosen, the longer the subpixel extraction
will take, however.  Usually, <a href="#SubPixel"><i><code><span data-if="hdevelop" style="display:inline">SubPixel</span><span data-if="c" style="display:none">SubPixel</span><span data-if="cpp" style="display:none">SubPixel</span><span data-if="com" style="display:none">SubPixel</span><span data-if="dotnet" style="display:none">subPixel</span><span data-if="python" style="display:none">sub_pixel</span></code></i></a> should be set to
<i><span data-if="hdevelop" style="display:inline">'interpolation'</span><span data-if="c" style="display:none">"interpolation"</span><span data-if="cpp" style="display:none">"interpolation"</span><span data-if="com" style="display:none">"interpolation"</span><span data-if="dotnet" style="display:none">"interpolation"</span><span data-if="python" style="display:none">"interpolation"</span></i>.  If least-squares adjustment is desired,
<i><span data-if="hdevelop" style="display:inline">'least_squares'</span><span data-if="c" style="display:none">"least_squares"</span><span data-if="cpp" style="display:none">"least_squares"</span><span data-if="com" style="display:none">"least_squares"</span><span data-if="dotnet" style="display:none">"least_squares"</span><span data-if="python" style="display:none">"least_squares"</span></i> should be chosen because this results in
the best trade-off between runtime and accuracy.
</p>
<p>Objects that are slightly deformed with respect to the model, in
some cases cannot be found or are found but only with a low
accuracy. For such objects it is possible to additionally pass a
maximal allowable object deformation in the parameter
<a href="#SubPixel"><i><code><span data-if="hdevelop" style="display:inline">SubPixel</span><span data-if="c" style="display:none">SubPixel</span><span data-if="cpp" style="display:none">SubPixel</span><span data-if="com" style="display:none">SubPixel</span><span data-if="dotnet" style="display:none">subPixel</span><span data-if="python" style="display:none">sub_pixel</span></code></i></a>. The deformation must be specified in pixels. This
can be done by passing the optional parameter value
<i><span data-if="hdevelop" style="display:inline">'max_deformation '</span><span data-if="c" style="display:none">"max_deformation "</span><span data-if="cpp" style="display:none">"max_deformation "</span><span data-if="com" style="display:none">"max_deformation "</span><span data-if="dotnet" style="display:none">"max_deformation "</span><span data-if="python" style="display:none">"max_deformation "</span></i> followed by an integer value between
<i>0</i> and <i>32</i> (in the same string), which specifies the
maximum deformation. For example, if the shape of the object may be
deformed by up to 2 pixels with respect to the shape that is stored
in the model, the value <i><span data-if="hdevelop" style="display:inline">'max_deformation 2'</span><span data-if="c" style="display:none">"max_deformation 2"</span><span data-if="cpp" style="display:none">"max_deformation 2"</span><span data-if="com" style="display:none">"max_deformation 2"</span><span data-if="dotnet" style="display:none">"max_deformation 2"</span><span data-if="python" style="display:none">"max_deformation 2"</span></i> must be passed
in <a href="#SubPixel"><i><code><span data-if="hdevelop" style="display:inline">SubPixel</span><span data-if="c" style="display:none">SubPixel</span><span data-if="cpp" style="display:none">SubPixel</span><span data-if="com" style="display:none">SubPixel</span><span data-if="dotnet" style="display:none">subPixel</span><span data-if="python" style="display:none">sub_pixel</span></code></i></a> in addition to the above described mode for the
subpixel extraction, i.e., for example
<i><span data-if="hdevelop" style="display:inline">['least_squares', 'max_deformation 2']</span><span data-if="c" style="display:none">["least_squares", "max_deformation 2"]</span><span data-if="cpp" style="display:none">["least_squares", "max_deformation 2"]</span><span data-if="com" style="display:none">["least_squares", "max_deformation 2"]</span><span data-if="dotnet" style="display:none">["least_squares", "max_deformation 2"]</span><span data-if="python" style="display:none">["least_squares", "max_deformation 2"]</span></i>.
Passing the value <i><span data-if="hdevelop" style="display:inline">'max_deformation 0'</span><span data-if="c" style="display:none">"max_deformation 0"</span><span data-if="cpp" style="display:none">"max_deformation 0"</span><span data-if="com" style="display:none">"max_deformation 0"</span><span data-if="dotnet" style="display:none">"max_deformation 0"</span><span data-if="python" style="display:none">"max_deformation 0"</span></i>
corresponds to a search without allowing deformations, i.e., the
behavior is the same as if no <i><span data-if="hdevelop" style="display:inline">'max_deformation '</span><span data-if="c" style="display:none">"max_deformation "</span><span data-if="cpp" style="display:none">"max_deformation "</span><span data-if="com" style="display:none">"max_deformation "</span><span data-if="dotnet" style="display:none">"max_deformation "</span><span data-if="python" style="display:none">"max_deformation "</span></i> is passed.
Note that higher values for the maximum deformation often result in
an increased runtime. Furthermore, the higher the deformation value
is chosen, the higher is the risk of finding wrong model instances.
Both problems mainly arise when searching for small objects or for
objects with fine structures.  This is because such kinds of objects
for higher deformations lose their characteristic shape, which is
important for a robust search. Also note that for higher
deformations the accuracy of partially occluded objects might
decrease if clutter is present close to the object.  Consequently,
the maximum deformation should be chosen as small as possible and
only as high as necessary.
Approximately rotationally symmetric objects may not be found if
<i><span data-if="hdevelop" style="display:inline">'max_deformation'</span><span data-if="c" style="display:none">"max_deformation"</span><span data-if="cpp" style="display:none">"max_deformation"</span><span data-if="com" style="display:none">"max_deformation"</span><span data-if="dotnet" style="display:none">"max_deformation"</span><span data-if="python" style="display:none">"max_deformation"</span></i> and <a href="#AngleExtent"><i><code><span data-if="hdevelop" style="display:inline">AngleExtent</span><span data-if="c" style="display:none">AngleExtent</span><span data-if="cpp" style="display:none">AngleExtent</span><span data-if="com" style="display:none">AngleExtent</span><span data-if="dotnet" style="display:none">angleExtent</span><span data-if="python" style="display:none">angle_extent</span></code></i></a> are both set to a value
greater than 0. In that case, ambiguities may occur that cannot be resolved,
and the match is rejected as false. If this happens, try to set either
<i><span data-if="hdevelop" style="display:inline">'max_deformation'</span><span data-if="c" style="display:none">"max_deformation"</span><span data-if="cpp" style="display:none">"max_deformation"</span><span data-if="com" style="display:none">"max_deformation"</span><span data-if="dotnet" style="display:none">"max_deformation"</span><span data-if="python" style="display:none">"max_deformation"</span></i> or <a href="#AngleExtent"><i><code><span data-if="hdevelop" style="display:inline">AngleExtent</span><span data-if="c" style="display:none">AngleExtent</span><span data-if="cpp" style="display:none">AngleExtent</span><span data-if="com" style="display:none">AngleExtent</span><span data-if="dotnet" style="display:none">angleExtent</span><span data-if="python" style="display:none">angle_extent</span></code></i></a> to 0, or adjust the model
such that symmetries are reduced. When specifying a deformation higher
than <i>0</i> the computation of the score depends on the chosen
value for the subpixel extraction.  In most cases, the score of a
match changes if <i><span data-if="hdevelop" style="display:inline">'least_squares'</span><span data-if="c" style="display:none">"least_squares"</span><span data-if="cpp" style="display:none">"least_squares"</span><span data-if="com" style="display:none">"least_squares"</span><span data-if="dotnet" style="display:none">"least_squares"</span><span data-if="python" style="display:none">"least_squares"</span></i>,
<i><span data-if="hdevelop" style="display:inline">'least_squares_high'</span><span data-if="c" style="display:none">"least_squares_high"</span><span data-if="cpp" style="display:none">"least_squares_high"</span><span data-if="com" style="display:none">"least_squares_high"</span><span data-if="dotnet" style="display:none">"least_squares_high"</span><span data-if="python" style="display:none">"least_squares_high"</span></i>, or <i><span data-if="hdevelop" style="display:inline">'least_squares_very_high'</span><span data-if="c" style="display:none">"least_squares_very_high"</span><span data-if="cpp" style="display:none">"least_squares_very_high"</span><span data-if="com" style="display:none">"least_squares_very_high"</span><span data-if="dotnet" style="display:none">"least_squares_very_high"</span><span data-if="python" style="display:none">"least_squares_very_high"</span></i>
(see above) is chosen for the subpixel extraction (in comparison to
<i><span data-if="hdevelop" style="display:inline">'none'</span><span data-if="c" style="display:none">"none"</span><span data-if="cpp" style="display:none">"none"</span><span data-if="com" style="display:none">"none"</span><span data-if="dotnet" style="display:none">"none"</span><span data-if="python" style="display:none">"none"</span></i> or <i><span data-if="hdevelop" style="display:inline">'interpolation'</span><span data-if="c" style="display:none">"interpolation"</span><span data-if="cpp" style="display:none">"interpolation"</span><span data-if="com" style="display:none">"interpolation"</span><span data-if="dotnet" style="display:none">"interpolation"</span><span data-if="python" style="display:none">"interpolation"</span></i>). Furthermore, if one of
the least-squares adjustments is selected the score might increase
when increasing the maximum deformation because then for the model
points more corresponding image points can be found.
To get a meaningful score value and to avoid erroneous matches, we
recommend to always combine the allowance of a deformation with a
least-squares adjustment.
</p>
</dd>

<dt><b><a href="#NumLevels"><i><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></i></a>:</b></dt>
<dd>
<p>

The number of pyramid levels used during the search is determined
with <a href="#NumLevels"><i><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></i></a>.  If necessary, the number of levels is
clipped to the range given when the shape model was created with
<a href="create_aniso_shape_model.html"><code><span data-if="hdevelop" style="display:inline">create_aniso_shape_model</span><span data-if="c" style="display:none">create_aniso_shape_model</span><span data-if="cpp" style="display:none">CreateAnisoShapeModel</span><span data-if="com" style="display:none">CreateAnisoShapeModel</span><span data-if="dotnet" style="display:none">CreateAnisoShapeModel</span><span data-if="python" style="display:none">create_aniso_shape_model</span></code></a>.  If <a href="#NumLevels"><i><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></i></a> is set to
<i>0</i>, the number of pyramid levels specified in
<a href="create_aniso_shape_model.html"><code><span data-if="hdevelop" style="display:inline">create_aniso_shape_model</span><span data-if="c" style="display:none">create_aniso_shape_model</span><span data-if="cpp" style="display:none">CreateAnisoShapeModel</span><span data-if="com" style="display:none">CreateAnisoShapeModel</span><span data-if="dotnet" style="display:none">CreateAnisoShapeModel</span><span data-if="python" style="display:none">create_aniso_shape_model</span></code></a> is used.
</p>
<p>In certain cases, the number of pyramid levels that was determined
automatically with, for example, <a href="create_aniso_shape_model.html"><code><span data-if="hdevelop" style="display:inline">create_aniso_shape_model</span><span data-if="c" style="display:none">create_aniso_shape_model</span><span data-if="cpp" style="display:none">CreateAnisoShapeModel</span><span data-if="com" style="display:none">CreateAnisoShapeModel</span><span data-if="dotnet" style="display:none">CreateAnisoShapeModel</span><span data-if="python" style="display:none">create_aniso_shape_model</span></code></a> may be
too high. The consequence may be that some matches that may have a high
final score are rejected on the highest pyramid level and thus are not
found. Instead of setting <a href="#MinScore"><i><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></i></a> to a very low value to find all
matches, it may be better to query the value of <a href="#NumLevels"><i><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></i></a> with
<a href="get_shape_model_params.html"><code><span data-if="hdevelop" style="display:inline">get_shape_model_params</span><span data-if="c" style="display:none">get_shape_model_params</span><span data-if="cpp" style="display:none">GetShapeModelParams</span><span data-if="com" style="display:none">GetShapeModelParams</span><span data-if="dotnet" style="display:none">GetShapeModelParams</span><span data-if="python" style="display:none">get_shape_model_params</span></code></a> and then use a slightly lower value in
<code><span data-if="hdevelop" style="display:inline">find_aniso_shape_model</span><span data-if="c" style="display:none">find_aniso_shape_model</span><span data-if="cpp" style="display:none">FindAnisoShapeModel</span><span data-if="com" style="display:none">FindAnisoShapeModel</span><span data-if="dotnet" style="display:none">FindAnisoShapeModel</span><span data-if="python" style="display:none">find_aniso_shape_model</span></code>. This approach is often better regarding
the speed and robustness of the matching.
</p>
<p>Optionally, <a href="#NumLevels"><i><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></i></a> can contain a second value that determines
the lowest pyramid level to which the found matches are tracked.  Hence,
a value of <i>[4,2]</i> for <a href="#NumLevels"><i><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></i></a> means that the
matching starts at the fourth pyramid level and tracks the matches
to the second lowest pyramid level (the lowest pyramid level is
denoted by a value of 1).  This mechanism can be used to decrease
the runtime of the matching.  It should be noted, however, that in
general the accuracy of the extracted pose parameters is lower in
this mode than in the normal mode, in which the matches are tracked
to the lowest pyramid level.  Hence, if a high accuracy is desired,
<a href="#SubPixel"><i><code><span data-if="hdevelop" style="display:inline">SubPixel</span><span data-if="c" style="display:none">SubPixel</span><span data-if="cpp" style="display:none">SubPixel</span><span data-if="com" style="display:none">SubPixel</span><span data-if="dotnet" style="display:none">subPixel</span><span data-if="python" style="display:none">sub_pixel</span></code></i></a> should be set to at least
<i><span data-if="hdevelop" style="display:inline">'least_squares'</span><span data-if="c" style="display:none">"least_squares"</span><span data-if="cpp" style="display:none">"least_squares"</span><span data-if="com" style="display:none">"least_squares"</span><span data-if="dotnet" style="display:none">"least_squares"</span><span data-if="python" style="display:none">"least_squares"</span></i>.  If the lowest pyramid level to use is
chosen too large, it may happen that the desired accuracy cannot be
achieved, or that wrong instances of the model are found because the
model is not specific enough on the higher pyramid levels to
facilitate a reliable selection of the correct instance of the
model.  In this case, the lowest pyramid level to use must be set to
a smaller value.
</p>
<p>In input images of poor quality, i.e., in images that are, e.g.,
defocused, deformed, or noisy, often no instances of the shape model
can be found on the lowest pyramid level.  The reason for this
behavior is the missing or deformed edge information which is a
result of the poor image quality.  Nevertheless, the edge
information may be sufficient on higher pyramid levels.  But keep in
mind the above mentioned restrictions on accuracy and robustness if
instances that were found on higher pyramid levels are used.  The
selection of the suitable pyramid level, i.e., the lowest pyramid
level on which at least one instance of the shape model can be
found, depends on the model and on the input image.  This pyramid
level may vary from image to image.  To facilitate the matching on
images of poor quality, the lowest pyramid level on which at least
one instance of the model can be found can be determined
automatically during the matching.  To activate this mechanism, i.e.,
to use the so-called 'increased tolerance mode', the
lowest pyramid level must be specified negatively in
<a href="#NumLevels"><i><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></i></a>.  If, e.g., <a href="#NumLevels"><i><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></i></a> is set to
<i>[4,-2]</i>, the matching starts at the fourth pyramid level and
tracks the matches to the second lowest pyramid level.  This means
that an instance of the shape model is searched on the pyramid level
2.  If no instance of the model can be found on this pyramid level,
the lowest pyramid level is determined on which at least one
instance of the model can be found.  The instances of this pyramid
level will then be returned.
</p>
<p>If the <a href="#ModelID"><i><code><span data-if="hdevelop" style="display:inline">ModelID</span><span data-if="c" style="display:none">ModelID</span><span data-if="cpp" style="display:none">ModelID</span><span data-if="com" style="display:none">ModelID</span><span data-if="dotnet" style="display:none">modelID</span><span data-if="python" style="display:none">model_id</span></code></i></a> was adapted with <a href="adapt_shape_model_high_noise.html"><code><span data-if="hdevelop" style="display:inline">adapt_shape_model_high_noise</span><span data-if="c" style="display:none">adapt_shape_model_high_noise</span><span data-if="cpp" style="display:none">AdaptShapeModelHighNoise</span><span data-if="com" style="display:none">AdaptShapeModelHighNoise</span><span data-if="dotnet" style="display:none">AdaptShapeModelHighNoise</span><span data-if="python" style="display:none">adapt_shape_model_high_noise</span></code></a>
the estimated lowest pyramid level will be used by default.
However, the user can override the estimated lowest pyramid level by
providing two values to <a href="#NumLevels"><i><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></i></a> and explicitly setting
the lowest pyramid level.
</p>
</dd>

<dt><b><a href="#Greediness"><i><code><span data-if="hdevelop" style="display:inline">Greediness</span><span data-if="c" style="display:none">Greediness</span><span data-if="cpp" style="display:none">Greediness</span><span data-if="com" style="display:none">Greediness</span><span data-if="dotnet" style="display:none">greediness</span><span data-if="python" style="display:none">greediness</span></code></i></a>:</b></dt>
<dd><p>

The parameter <a href="#Greediness"><i><code><span data-if="hdevelop" style="display:inline">Greediness</span><span data-if="c" style="display:none">Greediness</span><span data-if="cpp" style="display:none">Greediness</span><span data-if="com" style="display:none">Greediness</span><span data-if="dotnet" style="display:none">greediness</span><span data-if="python" style="display:none">greediness</span></code></i></a> determines how “greedily” the
search should be carried out.  If <a href="#Greediness"><i><code><span data-if="hdevelop" style="display:inline">Greediness</span><span data-if="c" style="display:none">Greediness</span><span data-if="cpp" style="display:none">Greediness</span><span data-if="com" style="display:none">Greediness</span><span data-if="dotnet" style="display:none">greediness</span><span data-if="python" style="display:none">greediness</span></code></i></a>=0, a safe
search heuristic is used, which always finds the model if it is
visible in the image and the other parameters are set appropriately.
However, the search will be relatively time
consuming in this case.  If <a href="#Greediness"><i><code><span data-if="hdevelop" style="display:inline">Greediness</span><span data-if="c" style="display:none">Greediness</span><span data-if="cpp" style="display:none">Greediness</span><span data-if="com" style="display:none">Greediness</span><span data-if="dotnet" style="display:none">greediness</span><span data-if="python" style="display:none">greediness</span></code></i></a>=1, an unsafe
search heuristic is used, which may cause the model not to be found
in rare cases, even though it is visible in the image.  For
<a href="#Greediness"><i><code><span data-if="hdevelop" style="display:inline">Greediness</span><span data-if="c" style="display:none">Greediness</span><span data-if="cpp" style="display:none">Greediness</span><span data-if="com" style="display:none">Greediness</span><span data-if="dotnet" style="display:none">greediness</span><span data-if="python" style="display:none">greediness</span></code></i></a>=1, the maximum search speed is achieved.  In
almost all cases, the shape model will always be found for
<a href="#Greediness"><i><code><span data-if="hdevelop" style="display:inline">Greediness</span><span data-if="c" style="display:none">Greediness</span><span data-if="cpp" style="display:none">Greediness</span><span data-if="com" style="display:none">Greediness</span><span data-if="dotnet" style="display:none">greediness</span><span data-if="python" style="display:none">greediness</span></code></i></a>=0.9.
</p></dd>
</dl>
<h3>Output parameters in detail</h3>
<dl class="generic">


<dt><b><a href="#Row"><i><code><span data-if="hdevelop" style="display:inline">Row</span><span data-if="c" style="display:none">Row</span><span data-if="cpp" style="display:none">Row</span><span data-if="com" style="display:none">Row</span><span data-if="dotnet" style="display:none">row</span><span data-if="python" style="display:none">row</span></code></i></a>, <a href="#Column"><i><code><span data-if="hdevelop" style="display:inline">Column</span><span data-if="c" style="display:none">Column</span><span data-if="cpp" style="display:none">Column</span><span data-if="com" style="display:none">Column</span><span data-if="dotnet" style="display:none">column</span><span data-if="python" style="display:none">column</span></code></i></a>, <a href="#Angle"><i><code><span data-if="hdevelop" style="display:inline">Angle</span><span data-if="c" style="display:none">Angle</span><span data-if="cpp" style="display:none">Angle</span><span data-if="com" style="display:none">Angle</span><span data-if="dotnet" style="display:none">angle</span><span data-if="python" style="display:none">angle</span></code></i></a>, <a href="#ScaleR"><i><code><span data-if="hdevelop" style="display:inline">ScaleR</span><span data-if="c" style="display:none">ScaleR</span><span data-if="cpp" style="display:none">ScaleR</span><span data-if="com" style="display:none">ScaleR</span><span data-if="dotnet" style="display:none">scaleR</span><span data-if="python" style="display:none">scale_r</span></code></i></a>,
<a href="#ScaleC"><i><code><span data-if="hdevelop" style="display:inline">ScaleC</span><span data-if="c" style="display:none">ScaleC</span><span data-if="cpp" style="display:none">ScaleC</span><span data-if="com" style="display:none">ScaleC</span><span data-if="dotnet" style="display:none">scaleC</span><span data-if="python" style="display:none">scale_c</span></code></i></a>:</b></dt>
<dd>
<p>

The position, rotation, and scale in the row and column direction of
the found instances of the model are returned in <a href="#Row"><i><code><span data-if="hdevelop" style="display:inline">Row</span><span data-if="c" style="display:none">Row</span><span data-if="cpp" style="display:none">Row</span><span data-if="com" style="display:none">Row</span><span data-if="dotnet" style="display:none">row</span><span data-if="python" style="display:none">row</span></code></i></a>,
<a href="#Column"><i><code><span data-if="hdevelop" style="display:inline">Column</span><span data-if="c" style="display:none">Column</span><span data-if="cpp" style="display:none">Column</span><span data-if="com" style="display:none">Column</span><span data-if="dotnet" style="display:none">column</span><span data-if="python" style="display:none">column</span></code></i></a>, <a href="#Angle"><i><code><span data-if="hdevelop" style="display:inline">Angle</span><span data-if="c" style="display:none">Angle</span><span data-if="cpp" style="display:none">Angle</span><span data-if="com" style="display:none">Angle</span><span data-if="dotnet" style="display:none">angle</span><span data-if="python" style="display:none">angle</span></code></i></a>, <a href="#ScaleR"><i><code><span data-if="hdevelop" style="display:inline">ScaleR</span><span data-if="c" style="display:none">ScaleR</span><span data-if="cpp" style="display:none">ScaleR</span><span data-if="com" style="display:none">ScaleR</span><span data-if="dotnet" style="display:none">scaleR</span><span data-if="python" style="display:none">scale_r</span></code></i></a>, and
<a href="#ScaleC"><i><code><span data-if="hdevelop" style="display:inline">ScaleC</span><span data-if="c" style="display:none">ScaleC</span><span data-if="cpp" style="display:none">ScaleC</span><span data-if="com" style="display:none">ScaleC</span><span data-if="dotnet" style="display:none">scaleC</span><span data-if="python" style="display:none">scale_c</span></code></i></a>.
The coordinates <a href="#Row"><i><code><span data-if="hdevelop" style="display:inline">Row</span><span data-if="c" style="display:none">Row</span><span data-if="cpp" style="display:none">Row</span><span data-if="com" style="display:none">Row</span><span data-if="dotnet" style="display:none">row</span><span data-if="python" style="display:none">row</span></code></i></a> and <a href="#Column"><i><code><span data-if="hdevelop" style="display:inline">Column</span><span data-if="c" style="display:none">Column</span><span data-if="cpp" style="display:none">Column</span><span data-if="com" style="display:none">Column</span><span data-if="dotnet" style="display:none">column</span><span data-if="python" style="display:none">column</span></code></i></a> are related to the
position of the origin of the shape model in the search image.
However, <a href="#Row"><i><code><span data-if="hdevelop" style="display:inline">Row</span><span data-if="c" style="display:none">Row</span><span data-if="cpp" style="display:none">Row</span><span data-if="com" style="display:none">Row</span><span data-if="dotnet" style="display:none">row</span><span data-if="python" style="display:none">row</span></code></i></a> and <a href="#Column"><i><code><span data-if="hdevelop" style="display:inline">Column</span><span data-if="c" style="display:none">Column</span><span data-if="cpp" style="display:none">Column</span><span data-if="com" style="display:none">Column</span><span data-if="dotnet" style="display:none">column</span><span data-if="python" style="display:none">column</span></code></i></a> do not
exactly correspond to this position.
Instead, <code><span data-if="hdevelop" style="display:inline">find_aniso_shape_model</span><span data-if="c" style="display:none">find_aniso_shape_model</span><span data-if="cpp" style="display:none">FindAnisoShapeModel</span><span data-if="com" style="display:none">FindAnisoShapeModel</span><span data-if="dotnet" style="display:none">FindAnisoShapeModel</span><span data-if="python" style="display:none">find_aniso_shape_model</span></code> returns slightly modified values
that are optimized for creating a transformation matrix, that can be used for
alignment or visualization of the model contours.
(This has to do with the way HALCON transforms iconic objects,
see <a href="affine_trans_pixel.html"><code><span data-if="hdevelop" style="display:inline">affine_trans_pixel</span><span data-if="c" style="display:none">affine_trans_pixel</span><span data-if="cpp" style="display:none">AffineTransPixel</span><span data-if="com" style="display:none">AffineTransPixel</span><span data-if="dotnet" style="display:none">AffineTransPixel</span><span data-if="python" style="display:none">affine_trans_pixel</span></code></a>).
The example below shows how to create the transformation matrix for alignment
of the found matches and how to use it to display them in the search image.
</p>
<p>By default, the model
origin is the center of gravity of the domain (region) of the image
that was used to create the shape model with
<a href="create_aniso_shape_model.html"><code><span data-if="hdevelop" style="display:inline">create_aniso_shape_model</span><span data-if="c" style="display:none">create_aniso_shape_model</span><span data-if="cpp" style="display:none">CreateAnisoShapeModel</span><span data-if="com" style="display:none">CreateAnisoShapeModel</span><span data-if="dotnet" style="display:none">CreateAnisoShapeModel</span><span data-if="python" style="display:none">create_aniso_shape_model</span></code></a>.  A different origin can be set with
<a href="set_shape_model_origin.html"><code><span data-if="hdevelop" style="display:inline">set_shape_model_origin</span><span data-if="c" style="display:none">set_shape_model_origin</span><span data-if="cpp" style="display:none">SetShapeModelOrigin</span><span data-if="com" style="display:none">SetShapeModelOrigin</span><span data-if="dotnet" style="display:none">SetShapeModelOrigin</span><span data-if="python" style="display:none">set_shape_model_origin</span></code></a>.
</p>
</dd>

<dt><b><a href="#Score"><i><code><span data-if="hdevelop" style="display:inline">Score</span><span data-if="c" style="display:none">Score</span><span data-if="cpp" style="display:none">Score</span><span data-if="com" style="display:none">Score</span><span data-if="dotnet" style="display:none">score</span><span data-if="python" style="display:none">score</span></code></i></a>:</b></dt>
<dd>
<p>

The score of each found instance is returned in
<a href="#Score"><i><code><span data-if="hdevelop" style="display:inline">Score</span><span data-if="c" style="display:none">Score</span><span data-if="cpp" style="display:none">Score</span><span data-if="com" style="display:none">Score</span><span data-if="dotnet" style="display:none">score</span><span data-if="python" style="display:none">score</span></code></i></a>.  The score is a number between 0 and 1, which is an
approximate measure of how much of the model is visible in the
image.  If, for example, half of the model is occluded, the score
cannot exceed 0.5.
</p>
<p>In case that the shape model has been extended by clutter parameters
using <a href="set_shape_model_clutter.html"><code><span data-if="hdevelop" style="display:inline">set_shape_model_clutter</span><span data-if="c" style="display:none">set_shape_model_clutter</span><span data-if="cpp" style="display:none">SetShapeModelClutter</span><span data-if="com" style="display:none">SetShapeModelClutter</span><span data-if="dotnet" style="display:none">SetShapeModelClutter</span><span data-if="python" style="display:none">set_shape_model_clutter</span></code></a>, following the above values
<a href="#Score"><i><code><span data-if="hdevelop" style="display:inline">Score</span><span data-if="c" style="display:none">Score</span><span data-if="cpp" style="display:none">Score</span><span data-if="com" style="display:none">Score</span><span data-if="dotnet" style="display:none">score</span><span data-if="python" style="display:none">score</span></code></i></a> also returns the clutter scores of each found instance.
If, for example, half of the clutter region is filled by clutter edges,
the clutter score will equal 0.5.
If, e.g., two instances are found, the score is 0.9 for
the first instance and 0.8 for the second instance, and the clutter score
is 0.2 for the first instance and 0.1 for the second instance,
<a href="#Score"><i><code><span data-if="hdevelop" style="display:inline">Score</span><span data-if="c" style="display:none">Score</span><span data-if="cpp" style="display:none">Score</span><span data-if="com" style="display:none">Score</span><span data-if="dotnet" style="display:none">score</span><span data-if="python" style="display:none">score</span></code></i></a> = <i>[0.9,0.8,0.2,0.1]</i> is returned.
Please note that of all shape-based matching results, clutter scores are
affected the most when a variation of illumination occurs.
</p>
</dd>
</dl>
<h3>Specifying a timeout</h3>
<p>
Using 该算子 <a href="set_shape_model_param.html"><code><span data-if="hdevelop" style="display:inline">set_shape_model_param</span><span data-if="c" style="display:none">set_shape_model_param</span><span data-if="cpp" style="display:none">SetShapeModelParam</span><span data-if="com" style="display:none">SetShapeModelParam</span><span data-if="dotnet" style="display:none">SetShapeModelParam</span><span data-if="python" style="display:none">set_shape_model_param</span></code></a> you can specify a
<i><span data-if="hdevelop" style="display:inline">'timeout'</span><span data-if="c" style="display:none">"timeout"</span><span data-if="cpp" style="display:none">"timeout"</span><span data-if="com" style="display:none">"timeout"</span><span data-if="dotnet" style="display:none">"timeout"</span><span data-if="python" style="display:none">"timeout"</span></i> for <code><span data-if="hdevelop" style="display:inline">find_aniso_shape_model</span><span data-if="c" style="display:none">find_aniso_shape_model</span><span data-if="cpp" style="display:none">FindAnisoShapeModel</span><span data-if="com" style="display:none">FindAnisoShapeModel</span><span data-if="dotnet" style="display:none">FindAnisoShapeModel</span><span data-if="python" style="display:none">find_aniso_shape_model</span></code>.
If <code><span data-if="hdevelop" style="display:inline">find_aniso_shape_model</span><span data-if="c" style="display:none">find_aniso_shape_model</span><span data-if="cpp" style="display:none">FindAnisoShapeModel</span><span data-if="com" style="display:none">FindAnisoShapeModel</span><span data-if="dotnet" style="display:none">FindAnisoShapeModel</span><span data-if="python" style="display:none">find_aniso_shape_model</span></code> reaches this <i><span data-if="hdevelop" style="display:inline">'timeout'</span><span data-if="c" style="display:none">"timeout"</span><span data-if="cpp" style="display:none">"timeout"</span><span data-if="com" style="display:none">"timeout"</span><span data-if="dotnet" style="display:none">"timeout"</span><span data-if="python" style="display:none">"timeout"</span></i>, it
terminates without results and returns the error code 9400 (H_ERR_TIMEOUT).
Depending on the scaling ranges specified by <a href="#ScaleRMin"><i><code><span data-if="hdevelop" style="display:inline">ScaleRMin</span><span data-if="c" style="display:none">ScaleRMin</span><span data-if="cpp" style="display:none">ScaleRMin</span><span data-if="com" style="display:none">ScaleRMin</span><span data-if="dotnet" style="display:none">scaleRMin</span><span data-if="python" style="display:none">scale_rmin</span></code></i></a>,
<a href="#ScaleRMax"><i><code><span data-if="hdevelop" style="display:inline">ScaleRMax</span><span data-if="c" style="display:none">ScaleRMax</span><span data-if="cpp" style="display:none">ScaleRMax</span><span data-if="com" style="display:none">ScaleRMax</span><span data-if="dotnet" style="display:none">scaleRMax</span><span data-if="python" style="display:none">scale_rmax</span></code></i></a>, <a href="#ScaleCMin"><i><code><span data-if="hdevelop" style="display:inline">ScaleCMin</span><span data-if="c" style="display:none">ScaleCMin</span><span data-if="cpp" style="display:none">ScaleCMin</span><span data-if="com" style="display:none">ScaleCMin</span><span data-if="dotnet" style="display:none">scaleCMin</span><span data-if="python" style="display:none">scale_cmin</span></code></i></a>, and <a href="#ScaleCMax"><i><code><span data-if="hdevelop" style="display:inline">ScaleCMax</span><span data-if="c" style="display:none">ScaleCMax</span><span data-if="cpp" style="display:none">ScaleCMax</span><span data-if="com" style="display:none">ScaleCMax</span><span data-if="dotnet" style="display:none">scaleCMax</span><span data-if="python" style="display:none">scale_cmax</span></code></i></a>,
<code><span data-if="hdevelop" style="display:inline">find_aniso_shape_model</span><span data-if="c" style="display:none">find_aniso_shape_model</span><span data-if="cpp" style="display:none">FindAnisoShapeModel</span><span data-if="com" style="display:none">FindAnisoShapeModel</span><span data-if="dotnet" style="display:none">FindAnisoShapeModel</span><span data-if="python" style="display:none">find_aniso_shape_model</span></code> needs a significant
amount of time to free cached transformations if the shape model is not
pregenerated. As this transformations have to be freed after a timeout
occurs, the runtime of <code><span data-if="hdevelop" style="display:inline">find_aniso_shape_model</span><span data-if="c" style="display:none">find_aniso_shape_model</span><span data-if="cpp" style="display:none">FindAnisoShapeModel</span><span data-if="com" style="display:none">FindAnisoShapeModel</span><span data-if="dotnet" style="display:none">FindAnisoShapeModel</span><span data-if="python" style="display:none">find_aniso_shape_model</span></code> exceeds the value of
the specified <i><span data-if="hdevelop" style="display:inline">'timeout'</span><span data-if="c" style="display:none">"timeout"</span><span data-if="cpp" style="display:none">"timeout"</span><span data-if="com" style="display:none">"timeout"</span><span data-if="dotnet" style="display:none">"timeout"</span><span data-if="python" style="display:none">"timeout"</span></i> by this time.
</p>
<h3>Visualization of the results</h3>
<p>
To display the results found by shape-based matching,
we highly recommend the usage of the procedure
<code>dev_display_shape_matching_results</code>.
</p>
<h3>Further Information</h3>
<p>
For an explanation of the different 2D coordinate systems
used in HALCON, see the introduction of chapter
<a href="toc_transformations_2dtransformations.html">Transformations / 2D Transformations</a>.
</p>
<h2 id="sec_execution">运行信息</h2>
<ul>
  <li>多线程类型:可重入(与非独占操作符并行运行)。</li>
<li>多线程作用域:全局(可以从任何线程调用)。</li>
  
    <li>Automatically parallelized on internal data level.</li>
  
</ul>
<p>This operator supports canceling timeouts and interrupts.</p>
<h2 id="sec_parameters">参数表</h2>
  <div class="par">
<div class="parhead">
<span id="Image" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Image</span><span data-if="c" style="display:none">Image</span><span data-if="cpp" style="display:none">Image</span><span data-if="com" style="display:none">Image</span><span data-if="dotnet" style="display:none">image</span><span data-if="python" style="display:none">image</span></code></b> (input_object)  </span><span>(multichannel-)image <code>→</code> <span data-if="hdevelop" style="display:inline">object</span><span data-if="dotnet" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="python" style="display:none">HObject</span><span data-if="cpp" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="c" style="display:none">Hobject</span> (byte / uint2)</span>
</div>
<p class="pardesc">Input image in which the model should be found.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="ModelID" class="parname"><b><code><span data-if="hdevelop" style="display:inline">ModelID</span><span data-if="c" style="display:none">ModelID</span><span data-if="cpp" style="display:none">ModelID</span><span data-if="com" style="display:none">ModelID</span><span data-if="dotnet" style="display:none">modelID</span><span data-if="python" style="display:none">model_id</span></code></b> (input_control)  </span><span>shape_model <code>→</code> <span data-if="dotnet" style="display:none"><a href="HShapeModel.html">HShapeModel</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">HHandle</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (handle)</span><span data-if="dotnet" style="display:none"> (<i>IntPtr</i>)</span><span data-if="cpp" style="display:none"> (<i>HHandle</i>)</span><span data-if="c" style="display:none"> (<i>handle</i>)</span></span>
</div>
<p class="pardesc">Handle of the model.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="AngleStart" class="parname"><b><code><span data-if="hdevelop" style="display:inline">AngleStart</span><span data-if="c" style="display:none">AngleStart</span><span data-if="cpp" style="display:none">AngleStart</span><span data-if="com" style="display:none">AngleStart</span><span data-if="dotnet" style="display:none">angleStart</span><span data-if="python" style="display:none">angle_start</span></code></b> (input_control)  </span><span>angle.rad <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">float</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Smallest rotation of the model.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>-0.39</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>-3.14, -1.57, -0.79, -0.39, -0.20, 0.0</p>
</div>
  <div class="par">
<div class="parhead">
<span id="AngleExtent" class="parname"><b><code><span data-if="hdevelop" style="display:inline">AngleExtent</span><span data-if="c" style="display:none">AngleExtent</span><span data-if="cpp" style="display:none">AngleExtent</span><span data-if="com" style="display:none">AngleExtent</span><span data-if="dotnet" style="display:none">angleExtent</span><span data-if="python" style="display:none">angle_extent</span></code></b> (input_control)  </span><span>angle.rad <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">float</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Extent of the rotation angles.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>0.79</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>6.29, 3.14, 1.57, 0.79, 0.39, 0.0</p>
<p class="pardesc"><span class="parcat">Restriction:
      </span><code>AngleExtent &gt;= 0</code></p>
</div>
  <div class="par">
<div class="parhead">
<span id="ScaleRMin" class="parname"><b><code><span data-if="hdevelop" style="display:inline">ScaleRMin</span><span data-if="c" style="display:none">ScaleRMin</span><span data-if="cpp" style="display:none">ScaleRMin</span><span data-if="com" style="display:none">ScaleRMin</span><span data-if="dotnet" style="display:none">scaleRMin</span><span data-if="python" style="display:none">scale_rmin</span></code></b> (input_control)  </span><span>number <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">float</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Minimum scale of the model in the row direction.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>0.9</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>0.5, 0.6, 0.7, 0.8, 0.9, 1.0</p>
<p class="pardesc"><span class="parcat">Restriction:
      </span><code>ScaleRMin &gt; 0</code></p>
</div>
  <div class="par">
<div class="parhead">
<span id="ScaleRMax" class="parname"><b><code><span data-if="hdevelop" style="display:inline">ScaleRMax</span><span data-if="c" style="display:none">ScaleRMax</span><span data-if="cpp" style="display:none">ScaleRMax</span><span data-if="com" style="display:none">ScaleRMax</span><span data-if="dotnet" style="display:none">scaleRMax</span><span data-if="python" style="display:none">scale_rmax</span></code></b> (input_control)  </span><span>number <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">float</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Maximum scale of the model in the row direction.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>1.1</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>1.0, 1.1, 1.2, 1.3, 1.4, 1.5</p>
<p class="pardesc"><span class="parcat">Restriction:
      </span><code>ScaleRMax &gt;= ScaleRMin</code></p>
</div>
  <div class="par">
<div class="parhead">
<span id="ScaleCMin" class="parname"><b><code><span data-if="hdevelop" style="display:inline">ScaleCMin</span><span data-if="c" style="display:none">ScaleCMin</span><span data-if="cpp" style="display:none">ScaleCMin</span><span data-if="com" style="display:none">ScaleCMin</span><span data-if="dotnet" style="display:none">scaleCMin</span><span data-if="python" style="display:none">scale_cmin</span></code></b> (input_control)  </span><span>number <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">float</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Minimum scale of the model in the column direction.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>0.9</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>0.5, 0.6, 0.7, 0.8, 0.9, 1.0</p>
<p class="pardesc"><span class="parcat">Restriction:
      </span><code>ScaleCMin &gt; 0</code></p>
</div>
  <div class="par">
<div class="parhead">
<span id="ScaleCMax" class="parname"><b><code><span data-if="hdevelop" style="display:inline">ScaleCMax</span><span data-if="c" style="display:none">ScaleCMax</span><span data-if="cpp" style="display:none">ScaleCMax</span><span data-if="com" style="display:none">ScaleCMax</span><span data-if="dotnet" style="display:none">scaleCMax</span><span data-if="python" style="display:none">scale_cmax</span></code></b> (input_control)  </span><span>number <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">float</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Maximum scale of the model in the column direction.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>1.1</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>1.0, 1.1, 1.2, 1.3, 1.4, 1.5</p>
<p class="pardesc"><span class="parcat">Restriction:
      </span><code>ScaleCMax &gt;= ScaleCMin</code></p>
</div>
  <div class="par">
<div class="parhead">
<span id="MinScore" class="parname"><b><code><span data-if="hdevelop" style="display:inline">MinScore</span><span data-if="c" style="display:none">MinScore</span><span data-if="cpp" style="display:none">MinScore</span><span data-if="com" style="display:none">MinScore</span><span data-if="dotnet" style="display:none">minScore</span><span data-if="python" style="display:none">min_score</span></code></b> (input_control)  </span><span>real(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">MaybeSequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Minimum score of the instances of the model to
be found.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>0.5</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0</p>
<p class="pardesc"><span class="parcat">Value range:
      </span><code>0
          ≤
        
    <span data-if="hdevelop" style="display:inline">MinScore</span>
    <span data-if="c" style="display:none">MinScore</span>
    <span data-if="cpp" style="display:none">MinScore</span>
    <span data-if="com" style="display:none">MinScore</span>
    <span data-if="dotnet" style="display:none">minScore</span>
    <span data-if="python" style="display:none">min_score</span>
    
          ≤
          1</code></p>
<p class="pardesc"><span class="parcat">Minimum increment:
      </span>0.01</p>
<p class="pardesc"><span class="parcat">Recommended increment:
      </span>0.05</p>
</div>
  <div class="par">
<div class="parhead">
<span id="NumMatches" class="parname"><b><code><span data-if="hdevelop" style="display:inline">NumMatches</span><span data-if="c" style="display:none">NumMatches</span><span data-if="cpp" style="display:none">NumMatches</span><span data-if="com" style="display:none">NumMatches</span><span data-if="dotnet" style="display:none">numMatches</span><span data-if="python" style="display:none">num_matches</span></code></b> (input_control)  </span><span>integer <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">int</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (integer)</span><span data-if="dotnet" style="display:none"> (<i>int</i> / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>Hlong</i>)</span><span data-if="c" style="display:none"> (<i>Hlong</i>)</span></span>
</div>
<p class="pardesc">Number of instances of the model to be found
(or 0 for all matches).</p>
<p class="pardesc"><span class="parcat">Default:
      </span>1</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>0, 1, 2, 3, 4, 5, 10, 20</p>
</div>
  <div class="par">
<div class="parhead">
<span id="MaxOverlap" class="parname"><b><code><span data-if="hdevelop" style="display:inline">MaxOverlap</span><span data-if="c" style="display:none">MaxOverlap</span><span data-if="cpp" style="display:none">MaxOverlap</span><span data-if="com" style="display:none">MaxOverlap</span><span data-if="dotnet" style="display:none">maxOverlap</span><span data-if="python" style="display:none">max_overlap</span></code></b> (input_control)  </span><span>real <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">float</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Maximum overlap of the instances of the model
to be found.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>0.5</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0</p>
<p class="pardesc"><span class="parcat">Value range:
      </span><code>0
          ≤
        
    <span data-if="hdevelop" style="display:inline">MaxOverlap</span>
    <span data-if="c" style="display:none">MaxOverlap</span>
    <span data-if="cpp" style="display:none">MaxOverlap</span>
    <span data-if="com" style="display:none">MaxOverlap</span>
    <span data-if="dotnet" style="display:none">maxOverlap</span>
    <span data-if="python" style="display:none">max_overlap</span>
    
          ≤
          1</code></p>
<p class="pardesc"><span class="parcat">Minimum increment:
      </span>0.01</p>
<p class="pardesc"><span class="parcat">Recommended increment:
      </span>0.05</p>
</div>
  <div class="par">
<div class="parhead">
<span id="SubPixel" class="parname"><b><code><span data-if="hdevelop" style="display:inline">SubPixel</span><span data-if="c" style="display:none">SubPixel</span><span data-if="cpp" style="display:none">SubPixel</span><span data-if="com" style="display:none">SubPixel</span><span data-if="dotnet" style="display:none">subPixel</span><span data-if="python" style="display:none">sub_pixel</span></code></b> (input_control)  </span><span>string(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">MaybeSequence[str]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (string)</span><span data-if="dotnet" style="display:none"> (<i>string</i>)</span><span data-if="cpp" style="display:none"> (<i>HString</i>)</span><span data-if="c" style="display:none"> (<i>char*</i>)</span></span>
</div>
<p class="pardesc">Subpixel accuracy if not equal to <i><span data-if="hdevelop" style="display:inline">'none'</span><span data-if="c" style="display:none">"none"</span><span data-if="cpp" style="display:none">"none"</span><span data-if="com" style="display:none">"none"</span><span data-if="dotnet" style="display:none">"none"</span><span data-if="python" style="display:none">"none"</span></i>.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>
    <span data-if="hdevelop" style="display:inline">'least_squares'</span>
    <span data-if="c" style="display:none">"least_squares"</span>
    <span data-if="cpp" style="display:none">"least_squares"</span>
    <span data-if="com" style="display:none">"least_squares"</span>
    <span data-if="dotnet" style="display:none">"least_squares"</span>
    <span data-if="python" style="display:none">"least_squares"</span>
</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span><span data-if="hdevelop" style="display:inline">'none'</span><span data-if="c" style="display:none">"none"</span><span data-if="cpp" style="display:none">"none"</span><span data-if="com" style="display:none">"none"</span><span data-if="dotnet" style="display:none">"none"</span><span data-if="python" style="display:none">"none"</span>, <span data-if="hdevelop" style="display:inline">'interpolation'</span><span data-if="c" style="display:none">"interpolation"</span><span data-if="cpp" style="display:none">"interpolation"</span><span data-if="com" style="display:none">"interpolation"</span><span data-if="dotnet" style="display:none">"interpolation"</span><span data-if="python" style="display:none">"interpolation"</span>, <span data-if="hdevelop" style="display:inline">'least_squares'</span><span data-if="c" style="display:none">"least_squares"</span><span data-if="cpp" style="display:none">"least_squares"</span><span data-if="com" style="display:none">"least_squares"</span><span data-if="dotnet" style="display:none">"least_squares"</span><span data-if="python" style="display:none">"least_squares"</span>, <span data-if="hdevelop" style="display:inline">'least_squares_high'</span><span data-if="c" style="display:none">"least_squares_high"</span><span data-if="cpp" style="display:none">"least_squares_high"</span><span data-if="com" style="display:none">"least_squares_high"</span><span data-if="dotnet" style="display:none">"least_squares_high"</span><span data-if="python" style="display:none">"least_squares_high"</span>, <span data-if="hdevelop" style="display:inline">'least_squares_very_high'</span><span data-if="c" style="display:none">"least_squares_very_high"</span><span data-if="cpp" style="display:none">"least_squares_very_high"</span><span data-if="com" style="display:none">"least_squares_very_high"</span><span data-if="dotnet" style="display:none">"least_squares_very_high"</span><span data-if="python" style="display:none">"least_squares_very_high"</span>, <span data-if="hdevelop" style="display:inline">'max_deformation 1'</span><span data-if="c" style="display:none">"max_deformation 1"</span><span data-if="cpp" style="display:none">"max_deformation 1"</span><span data-if="com" style="display:none">"max_deformation 1"</span><span data-if="dotnet" style="display:none">"max_deformation 1"</span><span data-if="python" style="display:none">"max_deformation 1"</span>, <span data-if="hdevelop" style="display:inline">'max_deformation 2'</span><span data-if="c" style="display:none">"max_deformation 2"</span><span data-if="cpp" style="display:none">"max_deformation 2"</span><span data-if="com" style="display:none">"max_deformation 2"</span><span data-if="dotnet" style="display:none">"max_deformation 2"</span><span data-if="python" style="display:none">"max_deformation 2"</span>, <span data-if="hdevelop" style="display:inline">'max_deformation 3'</span><span data-if="c" style="display:none">"max_deformation 3"</span><span data-if="cpp" style="display:none">"max_deformation 3"</span><span data-if="com" style="display:none">"max_deformation 3"</span><span data-if="dotnet" style="display:none">"max_deformation 3"</span><span data-if="python" style="display:none">"max_deformation 3"</span>, <span data-if="hdevelop" style="display:inline">'max_deformation 4'</span><span data-if="c" style="display:none">"max_deformation 4"</span><span data-if="cpp" style="display:none">"max_deformation 4"</span><span data-if="com" style="display:none">"max_deformation 4"</span><span data-if="dotnet" style="display:none">"max_deformation 4"</span><span data-if="python" style="display:none">"max_deformation 4"</span>, <span data-if="hdevelop" style="display:inline">'max_deformation 5'</span><span data-if="c" style="display:none">"max_deformation 5"</span><span data-if="cpp" style="display:none">"max_deformation 5"</span><span data-if="com" style="display:none">"max_deformation 5"</span><span data-if="dotnet" style="display:none">"max_deformation 5"</span><span data-if="python" style="display:none">"max_deformation 5"</span>, <span data-if="hdevelop" style="display:inline">'max_deformation 6'</span><span data-if="c" style="display:none">"max_deformation 6"</span><span data-if="cpp" style="display:none">"max_deformation 6"</span><span data-if="com" style="display:none">"max_deformation 6"</span><span data-if="dotnet" style="display:none">"max_deformation 6"</span><span data-if="python" style="display:none">"max_deformation 6"</span></p>
</div>
  <div class="par">
<div class="parhead">
<span id="NumLevels" class="parname"><b><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></b> (input_control)  </span><span>integer(-array) <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">MaybeSequence[int]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (integer)</span><span data-if="dotnet" style="display:none"> (<i>int</i> / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>Hlong</i>)</span><span data-if="c" style="display:none"> (<i>Hlong</i>)</span></span>
</div>
<p class="pardesc">Number of pyramid levels used in the matching
(and lowest pyramid level to use if
|<a href="#NumLevels"><i><code><span data-if="hdevelop" style="display:inline">NumLevels</span><span data-if="c" style="display:none">NumLevels</span><span data-if="cpp" style="display:none">NumLevels</span><span data-if="com" style="display:none">NumLevels</span><span data-if="dotnet" style="display:none">numLevels</span><span data-if="python" style="display:none">num_levels</span></code></i></a>| = 2).</p>
<p class="pardesc"><span class="parcat">Default:
      </span>0</p>
<p class="pardesc"><span class="parcat">List of values:
      </span>0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Greediness" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Greediness</span><span data-if="c" style="display:none">Greediness</span><span data-if="cpp" style="display:none">Greediness</span><span data-if="com" style="display:none">Greediness</span><span data-if="dotnet" style="display:none">greediness</span><span data-if="python" style="display:none">greediness</span></code></b> (input_control)  </span><span>real <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">float</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">“Greediness” of the search heuristic (0: safe
but slow; 1: fast but matches may be missed).</p>
<p class="pardesc"><span class="parcat">Default:
      </span>0.9</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0</p>
<p class="pardesc"><span class="parcat">Value range:
      </span><code>0
          ≤
        
    <span data-if="hdevelop" style="display:inline">Greediness</span>
    <span data-if="c" style="display:none">Greediness</span>
    <span data-if="cpp" style="display:none">Greediness</span>
    <span data-if="com" style="display:none">Greediness</span>
    <span data-if="dotnet" style="display:none">greediness</span>
    <span data-if="python" style="display:none">greediness</span>
    
          ≤
          1</code></p>
<p class="pardesc"><span class="parcat">Minimum increment:
      </span>0.01</p>
<p class="pardesc"><span class="parcat">Recommended increment:
      </span>0.05</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Row" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Row</span><span data-if="c" style="display:none">Row</span><span data-if="cpp" style="display:none">Row</span><span data-if="com" style="display:none">Row</span><span data-if="dotnet" style="display:none">row</span><span data-if="python" style="display:none">row</span></code></b> (output_control)  </span><span>point.y-array <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Row coordinate of the found instances of the model.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Column" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Column</span><span data-if="c" style="display:none">Column</span><span data-if="cpp" style="display:none">Column</span><span data-if="com" style="display:none">Column</span><span data-if="dotnet" style="display:none">column</span><span data-if="python" style="display:none">column</span></code></b> (output_control)  </span><span>point.x-array <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Column coordinate of the found instances of the model.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Angle" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Angle</span><span data-if="c" style="display:none">Angle</span><span data-if="cpp" style="display:none">Angle</span><span data-if="com" style="display:none">Angle</span><span data-if="dotnet" style="display:none">angle</span><span data-if="python" style="display:none">angle</span></code></b> (output_control)  </span><span>angle.rad-array <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Rotation angle of the found instances of the model.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="ScaleR" class="parname"><b><code><span data-if="hdevelop" style="display:inline">ScaleR</span><span data-if="c" style="display:none">ScaleR</span><span data-if="cpp" style="display:none">ScaleR</span><span data-if="com" style="display:none">ScaleR</span><span data-if="dotnet" style="display:none">scaleR</span><span data-if="python" style="display:none">scale_r</span></code></b> (output_control)  </span><span>number-array <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Scale of the found instances of the model in
the row direction.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="ScaleC" class="parname"><b><code><span data-if="hdevelop" style="display:inline">ScaleC</span><span data-if="c" style="display:none">ScaleC</span><span data-if="cpp" style="display:none">ScaleC</span><span data-if="com" style="display:none">ScaleC</span><span data-if="dotnet" style="display:none">scaleC</span><span data-if="python" style="display:none">scale_c</span></code></b> (output_control)  </span><span>number-array <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Scale of the found instances of the model in
the column direction.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Score" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Score</span><span data-if="c" style="display:none">Score</span><span data-if="cpp" style="display:none">Score</span><span data-if="com" style="display:none">Score</span><span data-if="dotnet" style="display:none">score</span><span data-if="python" style="display:none">score</span></code></b> (output_control)  </span><span>real-array <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">Sequence[float]</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Score of the found instances of the model.</p>
</div>
<h2 id="sec_example_all">例程 (HDevelop)</h2>
<pre class="example">
create_aniso_shape_model (ImageReduced, 0, rad(-15), rad(30), 0, \
                          0.9, 1.1, 0, 0.9, 1.1, 0, 'none', \
                          'use_polarity', 30, 10, ModelID)
get_shape_model_contours (ModelXLD, ModelID, 1)
find_aniso_shape_model (SearchImage, ModelID, rad(-15), rad(30), \
                        0.9, 1.1, 0.9, 1.1, 0.5, 1, 0.5, 'interpolation', \
                        0, 0, Row, Column, Angle, ScaleR, ScaleC, Score)
* Create transformation matrix
hom_mat2d_identity (HomMat2DIdentity)
hom_mat2d_scale (HomMat2DIdentity, ScaleR, ScaleC, 0, 0, HomMat2DScale)
hom_mat2d_rotate (HomMat2DScale, Angle, 0, 0, HomMat2DRotate)
hom_mat2d_translate (HomMat2DRotate, Row, Column, HomMat2DObject)
* Calculate true position of the model origin in the search image
affine_trans_pixel (HomMat2DObject, 0, 0, RowObject, ColObject)
* Display results
dev_display_shape_matching_results (ModelID, 'red', Row, Column, Angle, \
                  ScaleR, ScaleC, 0)

</pre>
<h2 id="sec_result">结果</h2>
<p>If the parameter values are correct, 该算子
<code><span data-if="hdevelop" style="display:inline">find_aniso_shape_model</span><span data-if="c" style="display:none">find_aniso_shape_model</span><span data-if="cpp" style="display:none">FindAnisoShapeModel</span><span data-if="com" style="display:none">FindAnisoShapeModel</span><span data-if="dotnet" style="display:none">FindAnisoShapeModel</span><span data-if="python" style="display:none">find_aniso_shape_model</span></code> 返回值 <TT>2</TT> (
      <TT>H_MSG_TRUE</TT>)
    .  If the
input is empty (no input images are available) the behavior can be
set via <a href="set_system.html"><code><span data-if="hdevelop" style="display:inline">set_system('no_object_result',&lt;Result&gt;)</span><span data-if="c" style="display:none">set_system("no_object_result",&lt;Result&gt;)</span><span data-if="cpp" style="display:none">SetSystem("no_object_result",&lt;Result&gt;)</span><span data-if="com" style="display:none">SetSystem("no_object_result",&lt;Result&gt;)</span><span data-if="dotnet" style="display:none">SetSystem("no_object_result",&lt;Result&gt;)</span><span data-if="python" style="display:none">set_system("no_object_result",&lt;Result&gt;)</span></code></a>.  If
necessary, an exception is raised.</p>
<h2 id="sec_predecessors">可能的前置算子</h2>
<p>
<code><a href="create_aniso_shape_model.html"><span data-if="hdevelop" style="display:inline">create_aniso_shape_model</span><span data-if="c" style="display:none">create_aniso_shape_model</span><span data-if="cpp" style="display:none">CreateAnisoShapeModel</span><span data-if="com" style="display:none">CreateAnisoShapeModel</span><span data-if="dotnet" style="display:none">CreateAnisoShapeModel</span><span data-if="python" style="display:none">create_aniso_shape_model</span></a></code>, 
<code><a href="read_shape_model.html"><span data-if="hdevelop" style="display:inline">read_shape_model</span><span data-if="c" style="display:none">read_shape_model</span><span data-if="cpp" style="display:none">ReadShapeModel</span><span data-if="com" style="display:none">ReadShapeModel</span><span data-if="dotnet" style="display:none">ReadShapeModel</span><span data-if="python" style="display:none">read_shape_model</span></a></code>, 
<code><a href="set_shape_model_origin.html"><span data-if="hdevelop" style="display:inline">set_shape_model_origin</span><span data-if="c" style="display:none">set_shape_model_origin</span><span data-if="cpp" style="display:none">SetShapeModelOrigin</span><span data-if="com" style="display:none">SetShapeModelOrigin</span><span data-if="dotnet" style="display:none">SetShapeModelOrigin</span><span data-if="python" style="display:none">set_shape_model_origin</span></a></code>, 
<code><a href="set_shape_model_clutter.html"><span data-if="hdevelop" style="display:inline">set_shape_model_clutter</span><span data-if="c" style="display:none">set_shape_model_clutter</span><span data-if="cpp" style="display:none">SetShapeModelClutter</span><span data-if="com" style="display:none">SetShapeModelClutter</span><span data-if="dotnet" style="display:none">SetShapeModelClutter</span><span data-if="python" style="display:none">set_shape_model_clutter</span></a></code>
</p>
<h2 id="sec_successors">可能的后置算子</h2>
<p>
<code><a href="clear_shape_model.html"><span data-if="hdevelop" style="display:inline">clear_shape_model</span><span data-if="c" style="display:none">clear_shape_model</span><span data-if="cpp" style="display:none">ClearShapeModel</span><span data-if="com" style="display:none">ClearShapeModel</span><span data-if="dotnet" style="display:none">ClearShapeModel</span><span data-if="python" style="display:none">clear_shape_model</span></a></code>
</p>
<h2 id="sec_alternatives">可替代算子</h2>
<p>
<code><a href="find_generic_shape_model.html"><span data-if="hdevelop" style="display:inline">find_generic_shape_model</span><span data-if="c" style="display:none">find_generic_shape_model</span><span data-if="cpp" style="display:none">FindGenericShapeModel</span><span data-if="com" style="display:none">FindGenericShapeModel</span><span data-if="dotnet" style="display:none">FindGenericShapeModel</span><span data-if="python" style="display:none">find_generic_shape_model</span></a></code>
</p>
<h2 id="sec_see">参考其它</h2>
<p>
<code><a href="set_system.html"><span data-if="hdevelop" style="display:inline">set_system</span><span data-if="c" style="display:none">set_system</span><span data-if="cpp" style="display:none">SetSystem</span><span data-if="com" style="display:none">SetSystem</span><span data-if="dotnet" style="display:none">SetSystem</span><span data-if="python" style="display:none">set_system</span></a></code>, 
<code><a href="get_system.html"><span data-if="hdevelop" style="display:inline">get_system</span><span data-if="c" style="display:none">get_system</span><span data-if="cpp" style="display:none">GetSystem</span><span data-if="com" style="display:none">GetSystem</span><span data-if="dotnet" style="display:none">GetSystem</span><span data-if="python" style="display:none">get_system</span></a></code>
</p>
<h2 id="sec_module">模块</h2>
<p>
Matching</p>
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